Difference between revisions of "Nomad"

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| race = Nomad
 
| race = Nomad
 
| aliases =  
 
| aliases =  
| introduced = [[Round 1]]
+
| introduced = [[Round 26]]
 
| round_wins = 0
 
| round_wins = 0
  
| attacker = Beginner
+
| attacker = Intermediate
| converter = Beginner
+
| converter = Advanced
| explorer = Beginner
+
| explorer = Intermediate
  
 
| alignment = Evil
 
| alignment = Evil
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}}
 
}}
  
'''Human/Nomad''' are two races of Dominion. They are the same race and often considered the standard race in the game. The main difference is that Humans are [[Alignment|good]] and Nomads are [[Alignment|evil]]. They are suited for all types of players since their efficiency allows you to make quite a few mistakes and still manage a decent finish with them. They can be played as a [[Fast Attacking|fast attacker]] (with mod-[[buildings]]), as a slow attacker (with high [[Buildings|DMs]]), as a converter or an explorer. It is a good race to learn to understand the basics of the game as it allows you to run many different strategies and buildings.
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'''Nomad''' is an [[Alignment|evil]]-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race.
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
* Mana Production: +10%
+
* Population from barren land: +20
 +
* Research Points gained from invasion: +50%
  
 
== Military Units ==
 
== Military Units ==
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{{Race_units
 
{{Race_units
  
| spec1_name = Fighter
+
| spec1_name = Lancer
 
| spec1_op = 3
 
| spec1_op = 3
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 275
+
| spec1_plat = 325
 
| spec1_ore = 25
 
| spec1_ore = 25
| spec1_special =  
+
| spec1_special = Returns 3 hours faster from battle.
  
 
| spec2_name = Crossbowman
 
| spec2_name = Crossbowman
 
| spec2_op = 0
 
| spec2_op = 0
 
| spec2_dp = 3
 
| spec2_dp = 3
| spec2_plat = 275
+
| spec2_plat = 285
 
| spec2_ore = 15
 
| spec2_ore = 15
 
| spec2_special =  
 
| spec2_special =  
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| elite1_name = Blademaster
 
| elite1_name = Blademaster
 
| elite1_op = 2
 
| elite1_op = 2
| elite1_dp = 6
+
| elite1_dp = 5
| elite1_plat = 1050
+
| elite1_plat = 1000
| elite1_ore = 75
+
| elite1_ore = 25
 
| elite1_special = -25% casualties
 
| elite1_special = -25% casualties
  
| elite2_name = Valkyrie
+
| elite2_name = Horse Archer
 
| elite2_op = 6
 
| elite2_op = 6
 
| elite2_dp = 3
 
| elite2_dp = 3
| elite2_plat = 1250
+
| elite2_plat = 1150
| elite2_ore = 100
+
| elite2_ore = 40
| elite2_special = Returns 3 hours faster from battle
+
| elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.
  
 
}}
 
}}
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Crusade''': Gives 5% attack strength bonus, and allows you to kill [[Spirit]] & [[Undead]].
+
'''Favorable Terrain''': +1% offensive power for every 1% barren land (max +10%)
 
 
Compared to for example [[Goblin]] which get +10% attack strength, Crusade is an expensive spell due to only giving +5%. However, every bit counts and you should be casting it if you are attacking.
 
  
 
=== Pros ===
 
=== Pros ===
 
   
 
   
* Efficient OP and DP
+
* Efficient OP
* 9hr return Elite OP
+
* Unique focus on barren land
* Diverse strategies
 
* Quite forgiving when making mistakes
 
 
* OP spell
 
* OP spell
 +
* 9hr specs
 +
* Huge sudden stat boosts possible
 
   
 
   
 
=== Cons ===
 
=== Cons ===
  
* Expensive OP makes it hard to attack every 9 hours
+
* Balancing Barren land and building is hard
 +
* Fairly inefficient DP
  
 
== See also ==
 
== See also ==
* [[Human]]: Nomad's good-aligned counterpart.
+
[[Nomad (Legacy)]]
  
 
[[Category:Race]]
 
[[Category:Race]]

Latest revision as of 02:48, 13 April 2024

Nomad
Aliases:
Introduced: Round 26
Round Wins: 0
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.

Racial Bonuses[edit]

  • Population from barren land: +20
  • Research Points gained from invasion: +50%

Military Units[edit]

Unit OP DP Platinum Ore Special
Lancer 3 0 325 25 Returns 3 hours faster from battle.
Crossbowman 0 3 285 15
Blademaster 2 5 1000 25 -25% casualties
Horse Archer 6 3 1150 40 Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.

General Info[edit]

Racial Spell[edit]

Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)

Pros[edit]

  • Efficient OP
  • Unique focus on barren land
  • OP spell
  • 9hr specs
  • Huge sudden stat boosts possible

Cons[edit]

  • Balancing Barren land and building is hard
  • Fairly inefficient DP

See also[edit]

Nomad (Legacy)