Difference between revisions of "Nomad"
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| race = Nomad | | race = Nomad | ||
| aliases = | | aliases = | ||
− | | introduced = [[Round | + | | introduced = [[Round 26]] |
| round_wins = 0 | | round_wins = 0 | ||
− | | attacker = | + | | attacker = Intermediate |
− | | converter = | + | | converter = Advanced |
− | | explorer = | + | | explorer = Intermediate |
| alignment = Evil | | alignment = Evil | ||
Line 15: | Line 15: | ||
}} | }} | ||
− | ''' | + | '''Nomad''' is an [[Alignment|evil]]-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race. |
== Racial Bonuses == | == Racial Bonuses == | ||
− | * | + | * Population from barren land: +20 |
+ | * Research Points gained from invasion: +50% | ||
== Military Units == | == Military Units == | ||
Line 25: | Line 26: | ||
{{Race_units | {{Race_units | ||
− | | spec1_name = | + | | spec1_name = Lancer |
| spec1_op = 3 | | spec1_op = 3 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
− | | spec1_plat = | + | | spec1_plat = 325 |
| spec1_ore = 25 | | spec1_ore = 25 | ||
− | | spec1_special = | + | | spec1_special = Returns 3 hours faster from battle. |
| spec2_name = Crossbowman | | spec2_name = Crossbowman | ||
| spec2_op = 0 | | spec2_op = 0 | ||
| spec2_dp = 3 | | spec2_dp = 3 | ||
− | | spec2_plat = | + | | spec2_plat = 285 |
− | | spec2_ore = | + | | spec2_ore = 15 |
| spec2_special = | | spec2_special = | ||
| elite1_name = Blademaster | | elite1_name = Blademaster | ||
| elite1_op = 2 | | elite1_op = 2 | ||
− | | elite1_dp = | + | | elite1_dp = 5 |
| elite1_plat = 1000 | | elite1_plat = 1000 | ||
− | | elite1_ore = | + | | elite1_ore = 25 |
| elite1_special = -25% casualties | | elite1_special = -25% casualties | ||
− | | elite2_name = | + | | elite2_name = Horse Archer |
| elite2_op = 6 | | elite2_op = 6 | ||
| elite2_dp = 3 | | elite2_dp = 3 | ||
− | | elite2_plat = | + | | elite2_plat = 1150 |
− | | elite2_ore = | + | | elite2_ore = 40 |
− | | elite2_special = Returns 3 hours faster from battle | + | | elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle. |
}} | }} | ||
− | + | ||
== General Info == | == General Info == | ||
=== Racial Spell === | === Racial Spell === | ||
− | ''' | + | '''Favorable Terrain''': +1% offensive power for every 1% barren land (max +10%) |
− | |||
− | |||
=== Pros === | === Pros === | ||
− | * Efficient OP | + | * Efficient OP |
− | * | + | * Unique focus on barren land |
− | |||
− | |||
* OP spell | * OP spell | ||
+ | * 9hr specs | ||
+ | * Huge sudden stat boosts possible | ||
=== Cons === | === Cons === | ||
− | * | + | * Balancing Barren land and building is hard |
+ | * Fairly inefficient DP | ||
== See also == | == See also == | ||
− | + | [[Nomad (Legacy)]] | |
[[Category:Race]] | [[Category:Race]] |
Latest revision as of 02:48, 13 April 2024
Nomad | |
---|---|
Aliases: | |
Introduced: | Round 26 |
Round Wins: | 0 |
Attacker: | Intermediate |
Explorer: | Intermediate |
Converter: | Advanced |
Alignment: | Evil |
Land type: | Plains |
Scribes: | [1] |
Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.
Racial Bonuses[edit]
- Population from barren land: +20
- Research Points gained from invasion: +50%
Military Units[edit]
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Lancer | 3 | 0 | 325 | 25 | Returns 3 hours faster from battle. |
Crossbowman | 0 | 3 | 285 | 15 | |
Blademaster | 2 | 5 | 1000 | 25 | -25% casualties |
Horse Archer | 6 | 3 | 1150 | 40 | Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle. |
General Info[edit]
Racial Spell[edit]
Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)
Pros[edit]
- Efficient OP
- Unique focus on barren land
- OP spell
- 9hr specs
- Huge sudden stat boosts possible
Cons[edit]
- Balancing Barren land and building is hard
- Fairly inefficient DP