Difference between revisions of "Diplomacy"
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In a unilateral war, both realms get +5% [[OP]] and +15% [[land gain]] and [[prestige]] bonus against each other 24 ticks after the initial declaration of war. | In a unilateral war, both realms get +5% [[OP]] and +15% [[land gain]] and [[prestige]] bonus against each other 24 ticks after the initial declaration of war. | ||
− | In a mutual war, the bonuses are +10% OP and +20% land gains and prestige and these bonuses become active a further 24 ticks after mutual war is declared. | + | In a mutual war, the bonuses are +10% OP and +20% land gains and prestige and these bonuses become active a further 24 ticks after mutual war is declared. Additionally, the following bonuses become active immediately after the mutual war declaration: -20% spy/wizard losses from war operations, +20% infamy gains, -50% resilience gains. |
=== Black-Ops === | === Black-Ops === | ||
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In a mutual war, successful war-only black ops have a 25% chance to give +2 prestige gain, and a 25% chance to give -1 prestige for failed ops. | In a mutual war, successful war-only black ops have a 25% chance to give +2 prestige gain, and a 25% chance to give -1 prestige for failed ops. | ||
− | All black ops are available to be used starting on day | + | All black ops are available to be used starting on day 7 of the round. |
Revision as of 20:33, 24 May 2021
Through diplomacy, realms can declare war on each other.
War
War can be unilateral or mutual. A unilateral war is when one realm declared war on another but the other realm does not declare war back. All wars last for a minimum of 72 ticks, and once cancelled, realms cannot redeclare on their previous target for 24 ticks.
War can be declared starting on day 6 of the round.
Invasion
In a unilateral war, both realms get +5% OP and +15% land gain and prestige bonus against each other 24 ticks after the initial declaration of war.
In a mutual war, the bonuses are +10% OP and +20% land gains and prestige and these bonuses become active a further 24 ticks after mutual war is declared. Additionally, the following bonuses become active immediately after the mutual war declaration: -20% spy/wizard losses from war operations, +20% infamy gains, -50% resilience gains.
Black-Ops
By declaring war, dominions in both realms can perform the war-only black-ops. This takes place immediately upon declaring war and is not delayed by 24 hours, unlike the OP and land gain bonuses.
In a one way war, successful war-only black ops have a 25% chance to award +1 prestige.
In a mutual war, successful war-only black ops have a 25% chance to give +2 prestige gain, and a 25% chance to give -1 prestige for failed ops.
All black ops are available to be used starting on day 7 of the round.