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| race = Nomad
| race = Nomad
| aliases =  
| aliases =  
| introduced = [[Round 1]]
| introduced = [[Round 26]]
| round_wins = 0
| round_wins = 0


| attacker = Intermediate
| attacker = Beginner
| converter = Intermediate
| converter = Advanced
| explorer = Intermediate
| explorer = Advanced


| alignment = Evil
| alignment = Evil
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}}
}}


'''Nomad''' is an [[Alignment|evil]]-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race.
'''Nomad''' is an [[Alignment|evil]]-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race. They are probably the race that breaks expectations in the game the most: a Nomad on or near the top can be an absolute nightmare to keep track of.


== Racial Bonuses ==
== Racial Bonuses ==
      
      
* Population from barren land: +20
* Population from Barren Land: +20
* Research Points from Invasion: +100%
* Construction Cost: +10%


== Military Units ==
== Military Units ==
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| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 325
| spec1_plat = 370
| spec1_ore = 25
| spec1_ore = 25
| spec1_special = Returns 3 hours faster from battle.
| spec1_special = Returns 3 hours faster from battle.
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| spec2_op = 0
| spec2_op = 0
| spec2_dp = 3
| spec2_dp = 3
| spec2_plat = 275
| spec2_plat = 285
| spec2_ore = 15
| spec2_ore = 15
| spec2_special =  
| spec2_special =  
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| elite1_plat = 1000
| elite1_plat = 1000
| elite1_ore = 25
| elite1_ore = 25
| elite1_special = -25% casualties
| elite1_special = 25% fewer casualties in combat.


| elite2_name = Horse Archer
| elite2_name = Horse Archer
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| elite2_plat = 1150
| elite2_plat = 1150
| elite2_ore = 40
| elite2_ore = 40
| elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.
| elite2_special = Plunders 20 platinum on successful attacks. Returns 3 hours faster from battle.


}}
}}
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=== Racial Spell ===
=== Racial Spell ===


'''Favorable Terrain''': +1% offensive power for every 1.5% barren land (max +10%)
'''Favorable Terrain''': +1% offensive power for every 1% barren land (max +10%)


=== Pros ===
=== Pros ===
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* OP spell
* OP spell
* 9hr specs
* 9hr specs
* Huge sudden stat boosts possible
   
   
=== Cons ===
=== Cons ===

Latest revision as of 18:24, 23 July 2026

Nomad
Aliases:
Introduced: Round 26
Round Wins: 0
Attacker: Beginner
Explorer: Advanced
Converter: Advanced
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race. They are probably the race that breaks expectations in the game the most: a Nomad on or near the top can be an absolute nightmare to keep track of.

Racial Bonuses[edit]

  • Population from Barren Land: +20
  • Research Points from Invasion: +100%
  • Construction Cost: +10%

Military Units[edit]

Unit OP DP Platinum Ore Special
Lancer 3 0 370 25 Returns 3 hours faster from battle.
Crossbowman 0 3 285 15
Blademaster 2 5 1000 25 25% fewer casualties in combat.
Horse Archer 6 3 1150 40 Plunders 20 platinum on successful attacks. Returns 3 hours faster from battle.

General Info[edit]

Racial Spell[edit]

Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)

Pros[edit]

  • Efficient OP
  • Unique focus on barren land
  • OP spell
  • 9hr specs
  • Huge sudden stat boosts possible

Cons[edit]

  • Balancing Barren land and building is hard
  • Fairly inefficient DP

See also[edit]

Nomad (Legacy)