Morale: Difference between revisions
OpenDominion>Sharkey2099 →Drop: Changed “Exploring is not limited by exploring” to “Exploring is not limited by morale” |
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'''Morale''' is an aspect of your dominion which affects your [[OP]] and [[DP]]. It is reduced by [[exploration]] and [[invading]]. | '''Morale''' is an aspect of your dominion which affects your [[OP]] and [[DP]]. In some cases it can affect your [[Prestige]] gains from attacking. It is reduced by [[exploration]] and [[invading]]. | ||
== Drop == | == Drop == | ||
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<code>Bonus * Morale Penalty</code> | <code>Bonus * Morale Penalty</code> | ||
The Morale Penalty is calculated as <code>0.9 + (Morale / 1000)</code> where morale is represented as a whole number such as 95 for 95% morale | |||
Morale affects [[Prestige]] gains differently than above, which can be found in the [[Prestige]] page. | |||
== Refresh == | == Refresh == | ||
Morale refreshes by 6% per hour when under | Morale refreshes by 6% per hour when under 80% and by 3% when 80% or higher. | ||
== See Also == | == See Also == | ||
* [[Invading]] | * [[Invading]] | ||
Latest revision as of 15:57, 31 October 2025
Morale is an aspect of your dominion which affects your OP and DP. In some cases it can affect your Prestige gains from attacking. It is reduced by exploration and invading.
Drop[edit]
Invading causes an immediate drop of 5% for attacks 75% and greater of your land size. For hits below 75%, the following formula is used as well:
((Range - 0.40) * 100 / 7) - 5
You cannot invade if your morale is below 70%.
Exploring is not limited by morale.
Effect[edit]
Morale is a multiplicative bonus.
Bonus * Morale Penalty
The Morale Penalty is calculated as 0.9 + (Morale / 1000) where morale is represented as a whole number such as 95 for 95% morale
Morale affects Prestige gains differently than above, which can be found in the Prestige page.
Refresh[edit]
Morale refreshes by 6% per hour when under 80% and by 3% when 80% or higher.