Difference between revisions of "Nomad"
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Line 36: | Line 36: | ||
| spec2_op = 0 | | spec2_op = 0 | ||
| spec2_dp = 3 | | spec2_dp = 3 | ||
− | | spec2_plat = | + | | spec2_plat = 285 |
| spec2_ore = 15 | | spec2_ore = 15 | ||
| spec2_special = | | spec2_special = |
Latest revision as of 02:48, 13 April 2024
Nomad | |
---|---|
Aliases: | |
Introduced: | Round 26 |
Round Wins: | 0 |
Attacker: | Intermediate |
Explorer: | Intermediate |
Converter: | Advanced |
Alignment: | Evil |
Land type: | Plains |
Scribes: | [1] |
Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.
Racial Bonuses[edit]
- Population from barren land: +20
- Research Points gained from invasion: +50%
Military Units[edit]
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Lancer | 3 | 0 | 325 | 25 | Returns 3 hours faster from battle. |
Crossbowman | 0 | 3 | 285 | 15 | |
Blademaster | 2 | 5 | 1000 | 25 | -25% casualties |
Horse Archer | 6 | 3 | 1150 | 40 | Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle. |
General Info[edit]
Racial Spell[edit]
Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)
Pros[edit]
- Efficient OP
- Unique focus on barren land
- OP spell
- 9hr specs
- Huge sudden stat boosts possible
Cons[edit]
- Balancing Barren land and building is hard
- Fairly inefficient DP