Jump to content

Nomad: Difference between revisions

From OpenDominion
Jomutta (talk | contribs)
 
(4 intermediate revisions by 3 users not shown)
Line 3: Line 3:
| race = Nomad
| race = Nomad
| aliases =  
| aliases =  
| introduced = [[Round 1]]
| introduced = [[Round 26]]
| round_wins = 0
| round_wins = 0


| attacker = Intermediate
| attacker = Intermediate
| converter = Intermediate
| converter = Advanced
| explorer = Intermediate
| explorer = Intermediate


Line 20: Line 20:
      
      
* Population from barren land: +20
* Population from barren land: +20
* Research Points gained from invasion: +50%


== Military Units ==
== Military Units ==
Line 35: Line 36:
| spec2_op = 0
| spec2_op = 0
| spec2_dp = 3
| spec2_dp = 3
| spec2_plat = 300
| spec2_plat = 285
| spec2_ore = 15
| spec2_ore = 15
| spec2_special =  
| spec2_special =  
Line 59: Line 60:
=== Racial Spell ===
=== Racial Spell ===


'''Favorable Terrain''': +1% offensive power for every 1.5% barren land (max +10%)
'''Favorable Terrain''': +1% offensive power for every 1% barren land (max +10%)


=== Pros ===
=== Pros ===
Line 67: Line 68:
* OP spell
* OP spell
* 9hr specs
* 9hr specs
* Huge sudden stat boosts possible
   
   
=== Cons ===
=== Cons ===

Latest revision as of 02:48, 13 April 2024

Nomad
Aliases:
Introduced: Round 26
Round Wins: 0
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.

Racial Bonuses[edit]

  • Population from barren land: +20
  • Research Points gained from invasion: +50%

Military Units[edit]

Unit OP DP Platinum Ore Special
Lancer 3 0 325 25 Returns 3 hours faster from battle.
Crossbowman 0 3 285 15
Blademaster 2 5 1000 25 -25% casualties
Horse Archer 6 3 1150 40 Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.

General Info[edit]

Racial Spell[edit]

Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)

Pros[edit]

  • Efficient OP
  • Unique focus on barren land
  • OP spell
  • 9hr specs
  • Huge sudden stat boosts possible

Cons[edit]

  • Balancing Barren land and building is hard
  • Fairly inefficient DP

See also[edit]

Nomad (Legacy)