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Nomad: Difference between revisions

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Racial Spell: r27 update
 
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Line 3: Line 3:
| race = Nomad
| race = Nomad
| aliases =  
| aliases =  
| introduced = [[Round 1]]
| introduced = [[Round 26]]
| round_wins = 0
| round_wins = 0


| attacker = Intermediate
| attacker = Intermediate
| converter = Intermediate
| converter = Advanced
| explorer = Beginner
| explorer = Intermediate


| alignment = Evil
| alignment = Evil
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== Racial Bonuses ==
== Racial Bonuses ==
      
      
* Construction cost: +10%
* Population from barren land: +20
* Population from barren land: +20
* Research Points gained from invasion: +50%


== Military Units ==
== Military Units ==
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| spec1_plat = 325
| spec1_plat = 325
| spec1_ore = 25
| spec1_ore = 25
| spec1_special =  
| spec1_special = Returns 3 hours faster from battle.


| spec2_name = Crossbowman
| spec2_name = Crossbowman
| spec2_op = 0
| spec2_op = 0
| spec2_dp = 3
| spec2_dp = 3
| spec2_plat = 275
| spec2_plat = 285
| spec2_ore = 15
| spec2_ore = 15
| spec2_special =  
| spec2_special =  
Line 44: Line 44:
| elite1_dp = 5
| elite1_dp = 5
| elite1_plat = 1000
| elite1_plat = 1000
| elite1_ore = 40
| elite1_ore = 25
| elite1_special = -25% casualties
| elite1_special = -25% casualties


Line 51: Line 51:
| elite2_dp = 3
| elite2_dp = 3
| elite2_plat = 1150
| elite2_plat = 1150
| elite2_ore = 80
| elite2_ore = 40
| elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production)
| elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.


}}
}}
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=== Pros ===
=== Pros ===
   
   
* Efficient OP and DP
* Efficient OP
* Unique focus on barren land
* Unique focus on barren land
* OP spell
* OP spell
* 9hr specs
* Huge sudden stat boosts possible
   
   
=== Cons ===
=== Cons ===


* Expensive OP
* Balancing Barren land and building is hard
* Fairly inefficient DP


== See also ==
== See also ==

Latest revision as of 02:48, 13 April 2024

Nomad
Aliases:
Introduced: Round 26
Round Wins: 0
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.

Racial Bonuses[edit]

  • Population from barren land: +20
  • Research Points gained from invasion: +50%

Military Units[edit]

Unit OP DP Platinum Ore Special
Lancer 3 0 325 25 Returns 3 hours faster from battle.
Crossbowman 0 3 285 15
Blademaster 2 5 1000 25 -25% casualties
Horse Archer 6 3 1150 40 Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.

General Info[edit]

Racial Spell[edit]

Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)

Pros[edit]

  • Efficient OP
  • Unique focus on barren land
  • OP spell
  • 9hr specs
  • Huge sudden stat boosts possible

Cons[edit]

  • Balancing Barren land and building is hard
  • Fairly inefficient DP

See also[edit]

Nomad (Legacy)