Difference between revisions of "Infamy"

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Line 14: Line 14:
 
| +5
 
| +5
 
|-
 
|-
| Target in [[Elite Guard]] range
+
| Target >75% range
 
| +10
 
| +10
 
|-
 
|-
Line 21: Line 21:
 
|-
 
|-
 
| 0.9 ≤ RelativeRatio < 1.1
 
| 0.9 ≤ RelativeRatio < 1.1
| +25
+
| +30
 
|-
 
|-
 
| 1.1 ≤ RelativeRatio < 1.3
 
| 1.1 ≤ RelativeRatio < 1.3
| +35
+
| +40
 
|-
 
|-
 
| 1.3 ≤ RelativeRatio
 
| 1.3 ≤ RelativeRatio
| +40
+
| +50
 
|}
 
|}
  
Targets in Royal Guard range can grant infamy if you possess the [[teching|tech]] Menace.
+
Infamy gains outside of the Shadow League and Mutual war are reduced by 2/3. Infamy will decay at a rate of 15 every tick
 
 
Infamy will decay every tick at a rate of
 
 
 
<math>CurrentInfamy * 0.5% + 20</math>
 
  
 
== Production Bonuses ==
 
== Production Bonuses ==
Line 49: Line 45:
 
|-
 
|-
 
| Platinum
 
| Platinum
| 7.5%
+
| 10%
 
|-
 
|-
 
| Gems
 
| Gems
| 3%
+
| 4%
 
|-
 
|-
 
| Ore
 
| Ore
| 3%
+
| 4%
 
|-
 
|-
 
| Lumber
 
| Lumber
| 3%
+
| 4%
 +
|-
 +
| Mana
 +
| 4%
 
|}
 
|}
  
Line 68: Line 67:
 
! Ore Bonus
 
! Ore Bonus
 
! Lumber Bonus
 
! Lumber Bonus
 +
! Mana Bonus
 
|-
 
|-
 
| 0
 
| 0
 
| 0
 
| 0
 +
| 0%
 
| 0%
 
| 0%
 
| 0%
 
| 0%
Line 78: Line 79:
 
| 100
 
| 100
 
| 0.034
 
| 0.034
| 0.26%
+
| 0.34%
| 0.10%
+
| 0.14%
| 0.10%
+
| 0.14%
| 0.10%
+
| 0.14%
 +
| 0.14%
 
|-
 
|-
 
| 200
 
| 200
 
| 0.119
 
| 0.119
| 0.89%
+
| 1.18%
| 0.36%
+
| 0.47%
| 0.36%
+
| 0.47%
| 0.36%
+
| 0.47%
 +
| 0.47%
 
|-
 
|-
 
| 300
 
| 300
 
| 0.294
 
| 0.294
| 2.20%
+
| 2.93%
| 0.88%
+
| 1.17%
| 0.88%
+
| 1.17%
| 0.88%
+
| 1.17%
 +
| 1.17%
 
|-
 
|-
 
| 400
 
| 400
 
| 0.538
 
| 0.538
| 4.04%
+
| 5.38%
| 1.61%
+
| 2.15%
| 1.61%
+
| 2.15%
| 1.61%
+
| 2.15%
 +
| 2.15%
 
|-
 
|-
 
| 500
 
| 500
 
| 0.769
 
| 0.769
| 5.77%
+
| 7.69%
| 2.31%
+
| 3.08%
| 2.31%
+
| 3.08%
| 2.31%
+
| 3.08%
 +
| 3.08%
 
|-
 
|-
 
| 600
 
| 600
 
| 0.915
 
| 0.915
| 6.86%
+
| 9.15%
| 2.75%
+
| 3.66%
| 2.75%
+
| 3.66%
| 2.75%
+
| 3.66%
 +
| 3.66%
 
|-
 
|-
 
| 700
 
| 700
 
| 0.978
 
| 0.978
| 7.33%
+
| 9.78%
| 2.93%
+
| 3.91%
| 2.93%
+
| 3.91%
| 2.93%
+
| 3.91%
 +
| 3.91%
 
|-
 
|-
 
| 800
 
| 800
 
| 0.996
 
| 0.996
| 7.47%
+
| 9.96%
| 2.99%
+
| 3.98%
| 2.99%
+
| 3.98%
| 2.99%
+
| 3.98%
 +
| 3.98%
 
|-
 
|-
 
| 900
 
| 900
 
| 0.999
 
| 0.999
| 7.50%
+
| 10.00%
| 3.00%
+
| 4.00%
| 3.00%
+
| 4.00%
| 3.00%
+
| 4.00%
 +
| 4.00%
 
|-
 
|-
 
| 1000
 
| 1000
 
| 1.000
 
| 1.000
| 7.50%
+
| 10.00%
| 3.00%
+
| 4.00%
| 3.00%
+
| 4.00%
| 3.00%
+
| 4.00%
 +
| 4.00%
 
|}
 
|}
  

Latest revision as of 02:09, 5 January 2024

Infamy is a temporary bonus to platinum, gem, lumber and ore production awarded upon a successful war blackop against an enemy dominion.

Acquisition[edit]

Your dominion gains infamy during wartime via successful spy and wizard blackops based on success, range, and the relative spy and wizard ratios of yourself and your target as follows

Infamy Gain
Successful Op +5
Target >75% range +10
0.7≤ RelativeRatio < 0.9 +15
0.9 ≤ RelativeRatio < 1.1 +30
1.1 ≤ RelativeRatio < 1.3 +40
1.3 ≤ RelativeRatio +50

Infamy gains outside of the Shadow League and Mutual war are reduced by 2/3. Infamy will decay at a rate of 15 every tick

Production Bonuses[edit]

As a reward for successfully blackopping a target, your dominion will receive an hourly production bonus dependent on your current infamy level based on

where MaxBonus is the maximum bonus allowed for a given resource.

Resource Max Bonus
Platinum 10%
Gems 4%
Ore 4%
Lumber 4%
Mana 4%
Infamy Multiplier Platinum Bonus Gem Bonus Ore Bonus Lumber Bonus Mana Bonus
0 0 0% 0% 0% 0% 0%
100 0.034 0.34% 0.14% 0.14% 0.14% 0.14%
200 0.119 1.18% 0.47% 0.47% 0.47% 0.47%
300 0.294 2.93% 1.17% 1.17% 1.17% 1.17%
400 0.538 5.38% 2.15% 2.15% 2.15% 2.15%
500 0.769 7.69% 3.08% 3.08% 3.08% 3.08%
600 0.915 9.15% 3.66% 3.66% 3.66% 3.66%
700 0.978 9.78% 3.91% 3.91% 3.91% 3.91%
800 0.996 9.96% 3.98% 3.98% 3.98% 3.98%
900 0.999 10.00% 4.00% 4.00% 4.00% 4.00%
1000 1.000 10.00% 4.00% 4.00% 4.00% 4.00%

See Also[edit]