Difference between revisions of "Diplomacy"
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== War == | == War == | ||
− | War can be unilateral or mutual. A unilateral war is when one realm declared war on another but the other realm does not declare war back. All wars last for a minimum of 72 ticks, and once cancelled, realms cannot redeclare on their previous target for | + | War can be unilateral or mutual. A unilateral war is when one realm declared war on another but the other realm does not declare war back. All wars last for a minimum of 72 ticks, and once cancelled, realms cannot redeclare on their previous target for 48 ticks. |
War can be declared starting on day 4 of the round. | War can be declared starting on day 4 of the round. |
Revision as of 22:49, 22 December 2022
Through diplomacy, realms can declare war on each other.
War
War can be unilateral or mutual. A unilateral war is when one realm declared war on another but the other realm does not declare war back. All wars last for a minimum of 72 ticks, and once cancelled, realms cannot redeclare on their previous target for 48 ticks.
War can be declared starting on day 4 of the round.
Invasion
In a unilateral war, both realms get +5% OP and +15% land gain and prestige bonus against each other 24 ticks after the initial declaration of war.
In a mutual war, the bonuses are +10% OP and +20% land gains and these bonuses become active a further 24 ticks after mutual war is declared. Additionally, the following bonuses become active immediately after the mutual war declaration: -20% spy/wizard losses from war operations, +20% infamy gains, -50% resilience gains.
Black-Ops
By declaring war, dominions in both realms can perform the war-only black-ops. This takes place immediately upon declaring war and is not delayed by 24 hours, unlike the OP and land gain bonuses.
All black ops are available to be used starting on day 4 of the round.