Difference between revisions of "Nox"
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}} | }} | ||
− | '''Nox''' is the | + | '''Nox''' is a medium-speed land-dependent race. If running full swamps they have the cheapest and one of the most efficient defense troops in the game. At 36 % required, it's easy to have the full bonus all the time with 30 % homes and 6 % towers to account for the mana cost on Nightshades and Fiends. They also have an OP spell that supports your troops with 5% extra OP. |
− | + | As OOP attackers they typically run a high amount of temples from the start, just to get their swamps up. Late-round high temples are a nice building to have anyway, especially if it boosts your DP. Their OP is rather expensive but their DP is so cheap and efficient that the expensive OP doesn't hurt in the long run. Additionally, unlike other land dependent races like [[Gnome]] or [[Wood Elf]], the relatively low amount still allows for a wide variety of strategy choices. Teching is a natural choice with the Research Point Production bonus, but there are many paths to take. | |
− | |||
− | As OOP attackers they typically run a high amount of temples from the start, just to get their swamps up. Late-round high temples are a nice building to have anyway, especially if it boosts your DP. Their OP is rather expensive but their DP is so cheap and efficient that the expensive OP doesn't hurt in the long run. | ||
== Racial Bonuses == | == Racial Bonuses == | ||
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== Military Units == | == Military Units == | ||
− | {{ | + | {{Race_Units(Mana) |
| spec1_name = Imp | | spec1_name = Imp | ||
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| spec1_dp = 0 | | spec1_dp = 0 | ||
| spec1_plat = 300 | | spec1_plat = 300 | ||
− | | | + | | spec1_mana = 0 |
| spec1_special = | | spec1_special = | ||
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| spec2_dp = 3 | | spec2_dp = 3 | ||
| spec2_plat = 325 | | spec2_plat = 325 | ||
− | | | + | | spec2_mana = 12 |
| spec2_special = | | spec2_special = | ||
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| elite1_dp = 3* | | elite1_dp = 3* | ||
| elite1_plat = 975 | | elite1_plat = 975 | ||
− | | | + | | elite1_mana = 25 |
| elite1_special = Increases by 1 for every 12% swamp, maximum +3. | | elite1_special = Increases by 1 for every 12% swamp, maximum +3. | ||
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| elite2_dp = 2 | | elite2_dp = 2 | ||
| elite2_plat = 950 | | elite2_plat = 950 | ||
− | | | + | | elite2_mana = 0 |
| elite2_special = 50% fewer casualties | | elite2_special = 50% fewer casualties | ||
Revision as of 18:16, 14 January 2022
Nox | |
---|---|
Aliases: | Noxie, The Nox |
Introduced: | Round 14 |
Round Wins: | 0 |
Attacker: | Intermediate |
Explorer: | Beginner |
Converter: | Intermediate |
Alignment: | Evil |
Land type: | Swamp |
Scribes: | [1] |
Nox is a medium-speed land-dependent race. If running full swamps they have the cheapest and one of the most efficient defense troops in the game. At 36 % required, it's easy to have the full bonus all the time with 30 % homes and 6 % towers to account for the mana cost on Nightshades and Fiends. They also have an OP spell that supports your troops with 5% extra OP.
As OOP attackers they typically run a high amount of temples from the start, just to get their swamps up. Late-round high temples are a nice building to have anyway, especially if it boosts your DP. Their OP is rather expensive but their DP is so cheap and efficient that the expensive OP doesn't hurt in the long run. Additionally, unlike other land dependent races like Gnome or Wood Elf, the relatively low amount still allows for a wide variety of strategy choices. Teching is a natural choice with the Research Point Production bonus, but there are many paths to take.
Racial Bonuses
- Mana Production: +10%
- Food Consumption: -20%
- Research Point Production: +10%
Note: the Research Point bonus works for both School production and Invasion gains, but not for the small bonus you get when taking your Daily Land bonus.
Military Units
Unit | OP | DP | Platinum | Mana | Special |
---|---|---|---|---|---|
Imp | 3 | 0 | 300 | 0 | |
Fiend | 0 | 3 | 325 | 12 | |
Nightshade | 0 | 3* | 975 | 25 | Increases by 1 for every 12% swamp, maximum +3. |
Lich | 5 | 2 | 950 | 0 | 50% fewer casualties |
General information
Racial Spell
Nightfall: Gives a 5% attack strength bonus
Pros
- Efficient DP
- Cheap DP
- Racial spell
- Elite OP has 50% fewer casualties both on offense and defense
Cons
- High demand for swamps
- Inefficient OP
- Expensive OP
- Rather slow