Difference between revisions of "Nomad"
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== See also == | == See also == | ||
− | + | [[Nomad (Legacy)]] | |
[[Category:Race]] | [[Category:Race]] |
Revision as of 17:46, 13 November 2021
Nomad | |
---|---|
Aliases: | |
Introduced: | Round 1 |
Round Wins: | 0 |
Attacker: | Intermediate |
Explorer: | Beginner |
Converter: | Intermediate |
Alignment: | Evil |
Land type: | Plains |
Scribes: | [1] |
Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.
Racial Bonuses
- Construction cost: +10%
- Population from barren land: +20
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Lancer | 3 | 0 | 325 | 25 | |
Crossbowman | 0 | 3 | 275 | 15 | |
Blademaster | 2 | 5 | 1000 | 40 | -25% casualties |
Horse Archer | 6 | 3 | 1150 | 80 | Each unit plunders 20 platinum on attack (max 1 hour of target's raw production) |
General Info
Racial Spell
Favorable Terrain: +1% offensive power for every 2% barren land (max +10%)
Pros
- Efficient OP and DP
- Unique focus on barren land
- OP spell
Cons
- Expensive OP