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− | '''Human''' | + | '''Human''' and '''Nomad''' are considered the two standard races in the game. For most purposes they are identical, the main difference being that Humans are [[good]] and Nomads are [[evil]]. They are suited for all types of players and playstyles as their efficiency allows success to be achieved even with mistakes made over a [[round]]. Human and Nomad are generally regarded as a good choice to begin learning to understand the basics of the game for [[My First Round|new players]]. Nomad were removed from the race rotation for [[Round 15]]. |
== Racial Bonuses == | == Racial Bonuses == | ||
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| elite1_op = 2 | | elite1_op = 2 | ||
| elite1_dp = 6 | | elite1_dp = 6 | ||
− | | elite1_plat = | + | | elite1_plat = 1050 |
| elite1_ore = 75 | | elite1_ore = 75 | ||
| elite1_special = -25% casualties | | elite1_special = -25% casualties | ||
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=== Racial Spell === | === Racial Spell === | ||
− | '''Crusade''': Gives 10% attack strength | + | '''Crusade''': Gives 5% attack strength bonus, and allows you to kill [[Spirit]] & [[Undead]]. |
+ | |||
+ | Compared to for example [[Goblin]] which get +10% attack strength, Crusade is an expensive spell due to only giving +5%. However, every bit counts and you should be casting it if you are attacking. | ||
=== Pros === | === Pros === | ||
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* Expensive OP makes it hard to attack every 9 hours | * Expensive OP makes it hard to attack every 9 hours | ||
+ | |||
+ | == See also == | ||
+ | * [[Nomad]]: Human's evil-aligned counterpart. | ||
[[Category:Race]] | [[Category:Race]] |