Nomad

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Revision as of 17:40, 13 November 2021 by 76.118.171.133 (talk) (update to r26 changes)
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Nomad
Aliases:
Introduced: Round 1
Round Wins: 0
Attacker: Beginner
Explorer: Beginner
Converter: Beginner
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.

Racial Bonuses

  • Construction cost: +10%
  • Population from barren land: +20

Military Units

Unit OP DP Platinum Ore Special
Lancer 3 0 325 25
Crossbowman 0 3 275 15
Blademaster 2 5 1000 40 -25% casualties
Horse Archer 6 3 1150 80 Each unit plunders 20 platinum on attack (max 1 hour of target's raw production)

General Info

Racial Spell

Favorable Terrain: +1% offensive power for every 2% barren land (max +10%)

Pros

  • Efficient OP and DP
  • Unique focus on barren land
  • OP spell

Cons

  • Expensive OP

See also