Difference between revisions of "Nomad"

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(update to r26 changes)
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}}
 
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'''Human/Nomad''' are two races of Dominion. They are the same race and often considered the standard race in the game. The main difference is that Humans are [[Alignment|good]] and Nomads are [[Alignment|evil]]. They are suited for all types of players since their efficiency allows you to make quite a few mistakes and still manage a decent finish with them. They can be played as a [[Fast Attacking|fast attacker]] (with mod-[[buildings]]), as a slow attacker (with high [[Buildings|DMs]]), as a converter or an explorer. It is a good race to learn to understand the basics of the game as it allows you to run many different strategies and buildings.
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'''Nomad''' is an [[Alignment|evil]]-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race.
  
 
== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
* Mana Production: +10%
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* Construction cost: +10%
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* Population from barren land: +20
  
 
== Military Units ==
 
== Military Units ==
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{{Race_units
 
{{Race_units
  
| spec1_name = Fighter
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| spec1_name = Lancer
 
| spec1_op = 3
 
| spec1_op = 3
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 275
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| spec1_plat = 325
 
| spec1_ore = 25
 
| spec1_ore = 25
 
| spec1_special =  
 
| spec1_special =  
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| elite1_name = Blademaster
 
| elite1_name = Blademaster
 
| elite1_op = 2
 
| elite1_op = 2
| elite1_dp = 6
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| elite1_dp = 5
| elite1_plat = 1025
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| elite1_plat = 1000
| elite1_ore = 75
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| elite1_ore = 40
 
| elite1_special = -25% casualties
 
| elite1_special = -25% casualties
  
| elite2_name = Valkyrie
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| elite2_name = Horse Archer
 
| elite2_op = 6
 
| elite2_op = 6
 
| elite2_dp = 3
 
| elite2_dp = 3
| elite2_plat = 1250
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| elite2_plat = 1150
| elite2_ore = 100
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| elite2_ore = 80
| elite2_special = Returns 3 hours faster from battle
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| elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production)
  
 
}}
 
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Crusade''': Gives 5% attack strength bonus, and allows you to kill [[Spirit]] & [[Undead]].
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'''Favorable Terrain''': +1% offensive power for every 2% barren land (max +10%)
 
 
Compared to for example [[Goblin]] which get +10% attack strength, Crusade is an expensive spell due to only giving +5%. However, every bit counts and you should be casting it if you are attacking.
 
  
 
=== Pros ===
 
=== Pros ===
 
   
 
   
 
* Efficient OP and DP
 
* Efficient OP and DP
* 9hr return Elite OP
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* Unique focus on barren land
* Diverse strategies
 
* Quite forgiving when making mistakes
 
 
* OP spell
 
* OP spell
 
   
 
   
 
=== Cons ===
 
=== Cons ===
  
* Expensive OP makes it hard to attack every 9 hours
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* Expensive OP
  
 
== See also ==
 
== See also ==
* [[Human]]: Nomad's good-aligned counterpart.
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[[Category:Race]]
 
[[Category:Race]]

Revision as of 17:40, 13 November 2021

Nomad
Aliases:
Introduced: Round 1
Round Wins: 0
Attacker: Beginner
Explorer: Beginner
Converter: Beginner
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.

Racial Bonuses

  • Construction cost: +10%
  • Population from barren land: +20

Military Units

Unit OP DP Platinum Ore Special
Lancer 3 0 325 25
Crossbowman 0 3 275 15
Blademaster 2 5 1000 40 -25% casualties
Horse Archer 6 3 1150 80 Each unit plunders 20 platinum on attack (max 1 hour of target's raw production)

General Info

Racial Spell

Favorable Terrain: +1% offensive power for every 2% barren land (max +10%)

Pros

  • Efficient OP and DP
  • Unique focus on barren land
  • OP spell

Cons

  • Expensive OP

See also