Difference between revisions of "Nomad"

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| race = Nomad
 
| race = Nomad
 
| aliases =  
 
| aliases =  
| introduced = [[Round 1]]
+
| introduced = [[Round 26]]
 
| round_wins = 0
 
| round_wins = 0
  
 
| attacker = Intermediate
 
| attacker = Intermediate
| converter = Intermediate
+
| converter = Advanced
 
| explorer = Intermediate
 
| explorer = Intermediate
  
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| spec2_op = 0
 
| spec2_op = 0
 
| spec2_dp = 3
 
| spec2_dp = 3
| spec2_plat = 300
+
| spec2_plat = 385
 
| spec2_ore = 15
 
| spec2_ore = 15
 
| spec2_special =  
 
| spec2_special =  
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* OP spell
 
* OP spell
 
* 9hr specs
 
* 9hr specs
 +
* Huge sudden stat boosts possible
 
   
 
   
 
=== Cons ===
 
=== Cons ===

Revision as of 23:55, 10 March 2024

Nomad
Aliases:
Introduced: Round 26
Round Wins: 0
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.

Racial Bonuses

  • Population from barren land: +20
  • Research Points gained from invasion: +50%

Military Units

Unit OP DP Platinum Ore Special
Lancer 3 0 325 25 Returns 3 hours faster from battle.
Crossbowman 0 3 385 15
Blademaster 2 5 1000 25 -25% casualties
Horse Archer 6 3 1150 40 Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.

General Info

Racial Spell

Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)

Pros

  • Efficient OP
  • Unique focus on barren land
  • OP spell
  • 9hr specs
  • Huge sudden stat boosts possible

Cons

  • Balancing Barren land and building is hard
  • Fairly inefficient DP

See also

Nomad (Legacy)