Difference between revisions of "Nomad"

From OpenDominion
Jump to navigation Jump to search
(→‎Racial Spell: r27 update)
Line 60: Line 60:
 
=== Racial Spell ===
 
=== Racial Spell ===
  
'''Favorable Terrain''': +1% offensive power for every 2% barren land (max +10%)
+
'''Favorable Terrain''': +1% offensive power for every 1% barren land (max +10%)
  
 
=== Pros ===
 
=== Pros ===

Revision as of 02:39, 6 December 2021

Nomad
Aliases:
Introduced: Round 1
Round Wins: 0
Attacker: Intermediate
Explorer: Beginner
Converter: Intermediate
Alignment: Evil
Land type: Plains
Scribes: [1]

Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.

Racial Bonuses

  • Construction cost: +10%
  • Population from barren land: +20

Military Units

Unit OP DP Platinum Ore Special
Lancer 3 0 325 25
Crossbowman 0 3 275 15
Blademaster 2 5 1000 40 -25% casualties
Horse Archer 6 3 1150 80 Each unit plunders 20 platinum on attack (max 1 hour of target's raw production)

General Info

Racial Spell

Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)

Pros

  • Efficient OP and DP
  • Unique focus on barren land
  • OP spell

Cons

  • Expensive OP

See also

Nomad (Legacy)