Difference between revisions of "Kobold"

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Line 31: Line 31:
 
| spec1_op = 2.5
 
| spec1_op = 2.5
 
| spec1_dp = 0
 
| spec1_dp = 0
| spec1_plat = 300
+
| spec1_plat = 395
 
| spec1_ore = 25
 
| spec1_ore = 25
 
| spec1_special =  
 
| spec1_special =  
Line 45: Line 45:
 
| elite1_op = 3
 
| elite1_op = 3
 
| elite1_dp = 3*
 
| elite1_dp = 3*
| elite1_plat = 1425
+
| elite1_plat = 1375
 
| elite1_ore = 0
 
| elite1_ore = 0
 
| elite1_special = Defense increased by 2 when paired with 1 Tunneler at home.
 
| elite1_special = Defense increased by 2 when paired with 1 Tunneler at home.
Line 52: Line 52:
 
| elite2_op = 3*
 
| elite2_op = 3*
 
| elite2_dp = 2
 
| elite2_dp = 2
| elite2_plat = 1050
+
| elite2_plat = 990
 
| elite2_ore = 50
 
| elite2_ore = 50
 
| elite2_special = Offense increased by 2 when paired with 1 Underling on attack.
 
| elite2_special = Offense increased by 2 when paired with 1 Underling on attack.
Line 70: Line 70:
 
* Fairly cheap OP
 
* Fairly cheap OP
 
* Huge population bonus
 
* Huge population bonus
* Population growth bonus is a huge boost in protection
+
* Population growth bonus is a boost in protection
 
* Great spell
 
* Great spell
 
* Increased power from unit-pairing
 
* Increased power from unit-pairing

Revision as of 23:47, 10 March 2024

Kobold
Aliases: Kobbo
Introduced: Round 35
Round Wins: 0
Attacker: Advanced
Explorer: Intermediate
Converter: Advanced
Alignment: Good
Land type: Hills
Scribes: [1]

Kobold is one of the fastest races in Dominion. It has to be, because it is also the least efficient. Due to this inefficiency, they receive an enormous population bonus, handy unit bonuses, and a nice spell, putting them either on par with or ahead of the other races during early and mid round. Late round is the bane of Kobolds everywhere, and one will only survive to the end with a large land and population advantage over more efficient races.

Racial Bonuses

  • Max Population: +30%
  • Population Growth Rate: +15%
  • Food Consumption: -25%
  • Boat capacity: +10

Military Units

Unit OP DP Platinum Ore Special
Underling 2.5 0 395 25
Tunneler 0 2.5 325 25 You no take candle!
Taskmaster 3 3* 1375 0 Defense increased by 2 when paired with 1 Tunneler at home.
Overlord 3* 2 990 50 Offense increased by 2 when paired with 1 Underling on attack.

General information

Racial Spell

Howling: Increases defensive and offensive military strength by 10% (not cumulative with other spells)

One of the strongest spells in the game for attackers though explorers can stick to Ares' Call.

Pros

  • Fairly cheap OP
  • Huge population bonus
  • Population growth bonus is a boost in protection
  • Great spell
  • Increased power from unit-pairing
  • High racial population bonus causes prestige to give a higher population bonus

Cons

  • Very inefficient
  • Very expensive DP