Kobold
Jump to navigation
Jump to search
Kobold | |
---|---|
Aliases: | Kobbo |
Introduced: | Round 35 |
Round Wins: | 0 |
Attacker: | Advanced |
Explorer: | Intermediate |
Converter: | Advanced |
Alignment: | Good |
Land type: | Hills |
Scribes: | [1] |
Kobold is one of the fastest races in Dominion. It has to be, because it is also the least efficient. Due to this inefficiency, they receive an enormous population bonus, handy unit bonuses, and a nice spell, putting them either on par with or ahead of the other races during early and mid round. Late round is the bane of Kobolds everywhere, and one will only survive to the end with a large land and population advantage over more efficient races.
Racial Bonuses
- Max Population: +30%
- Population Growth Rate: +15%
- Food Consumption: -25%
- Boat capacity: +10
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Underling | 2.5 | 0 | 395 | 25 | |
Tunneler | 0 | 2.5 | 325 | 25 | You no take candle! |
Taskmaster | 3 | 3* | 1375 | 0 | Defense increased by 2 when paired with 1 Tunneler at home. |
Overlord | 3* | 2 | 990 | 50 | Offense increased by 2 when paired with 1 Underling on attack. |
General information
Racial Spell
Howling: Increases defensive and offensive military strength by 10% (not cumulative with other spells)
One of the strongest spells in the game for attackers though explorers can stick to Ares' Call.
Pros
- Fairly cheap OP
- Huge population bonus
- Population growth bonus is a boost in protection
- Great spell
- Increased power from unit-pairing
- High racial population bonus causes prestige to give a higher population bonus
Cons
- Very inefficient
- Very expensive DP