Difference between revisions of "Round"

From OpenDominion
Jump to navigation Jump to search
m
 
(2 intermediate revisions by the same user not shown)
Line 4: Line 4:
  
 
During the final day of the round (day 47), all offensive actions (including attacking and exploring) can be disabled anytime from 15h to 9h from the official end of round, at which point you are only able to train [[military]], construct [[buildings]], invest in [[castle]], and perform info ops for the rest of the day. This is also the point of the round where players will typically reveal their locations and discuss the round openly since all outcomes are now locked in.
 
During the final day of the round (day 47), all offensive actions (including attacking and exploring) can be disabled anytime from 15h to 9h from the official end of round, at which point you are only able to train [[military]], construct [[buildings]], invest in [[castle]], and perform info ops for the rest of the day. This is also the point of the round where players will typically reveal their locations and discuss the round openly since all outcomes are now locked in.
 +
 +
The chances of the game ending in any specific hour are shown in the table below.
 +
{| class="wikitable"
 +
|+ Random Round End
 +
|-
 +
! Disable Hour !! Chance
 +
|-
 +
| Hour 15 || 2.8%
 +
|-
 +
| Hour 14 || 8.3%
 +
|-
 +
| Hour 13 || 13.9%
 +
|-
 +
| Hour 12 || 19.4%
 +
|-
 +
| Hour 11 || 25%
 +
|-
 +
| Hour 10 || 30.6%
 +
|}
  
 
== See also ==
 
== See also ==

Latest revision as of 23:16, 29 July 2024

A round is a 47-day period during which the game takes place.

Prior to the first day of the round (or if registering late), your dominion is under protection. Since the introduction of click-through protection this stage of the round no longer requires 3 full days to complete and can instead be done entirely at one's leisure between sign-up and the end of protection (OOP). Once the round has officially begun you must wait 24 hours after signing up to be able to participate in the round, unless you opt to begin using a Quick Start.

During the final day of the round (day 47), all offensive actions (including attacking and exploring) can be disabled anytime from 15h to 9h from the official end of round, at which point you are only able to train military, construct buildings, invest in castle, and perform info ops for the rest of the day. This is also the point of the round where players will typically reveal their locations and discuss the round openly since all outcomes are now locked in.

The chances of the game ending in any specific hour are shown in the table below.

Random Round End
Disable Hour Chance
Hour 15 2.8%
Hour 14 8.3%
Hour 13 13.9%
Hour 12 19.4%
Hour 11 25%
Hour 10 30.6%

See also[edit]