Difference between revisions of "Undead"

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== Racial Bonuses ==
 
== Racial Bonuses ==
 
      
 
      
* Max Population: +12.5%
+
* Max Population: +15%
 
* Mana Production: +10%
 
* Mana Production: +10%
 
* Food Consumption: -75%
 
* Food Consumption: -75%
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| spec2_plat = 225
 
| spec2_plat = 225
 
| spec2_ore = 0
 
| spec2_ore = 0
| spec2_special = Almost never dies
+
| spec2_special = 75% fewer casualties
  
 
| elite1_name = Progeny
 
| elite1_name = Progeny
 
| elite1_op = 2
 
| elite1_op = 2
 
| elite1_dp = 4
 
| elite1_dp = 4
| elite1_plat = 880
+
| elite1_plat = 860
 
| elite1_ore = 0
 
| elite1_ore = 0
| elite1_special = Almost Never Dies. On successful attacks, [[conversion|converts]] some enemy casualties into Ghouls/Skeletons. Flight (no need for boats)
+
| elite1_special = 75% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 20 sent on attack). Flight (no need for boats)
  
 
| elite2_name = Vampire
 
| elite2_name = Vampire
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| elite2_plat = 1000
 
| elite2_plat = 1000
 
| elite2_ore = 0
 
| elite2_ore = 0
| elite2_special = Almost Never Dies. On successful attacks 50-65% your size, [[conversion|converts]] some enemy casualties into Ghouls/Skeletons; 65% and above, [[conversion|converts]] into Progenies. Flight (no need for boats)
+
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Progenies (up to one for every 20 sent on attack). Flight (no need for boats)
  
 
}}
 
}}
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=== Racial Spell ===
 
=== Racial Spell ===
  
'''Parasitic Hunger''': +50% [[conversion]] rate.
+
'''Parasitic Hunger''': +20% conversion rate and afflicts your enemies with Plague
  
 
=== Pros ===
 
=== Pros ===
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* Hard to hit often while keeping enough DP home
 
* Hard to hit often while keeping enough DP home
 
* Requires a lot of time for target searching in order to keep hitting  
 
* Requires a lot of time for target searching in order to keep hitting  
 
== See also ==
 
* [[Spirit]]: Undead's good-aligned counterpart.
 
  
 
[[Category:Race]]
 
[[Category:Race]]

Revision as of 02:31, 5 November 2021

Undead
Aliases: SPUD, UD
Introduced: Round 14
Round Wins: 0
Attacker: Beginner
Explorer: Intermediate
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Undead are a fast/medium speed race that is more or less the same as Spirit. The major difference is that Spirit belongs to the Good alignment and Undead to the Evil alignment. These two races always seem to have the most people playing them round after round, probably because SPUD is one of the most unique races in dominion. All of their troops are immortal (in most circumstances) and when they attack they can convert the enemy's casualties into more of their own units. The basic idea of attacking with SPUD is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by mid-round.

Racial Bonuses

  • Max Population: +15%
  • Mana Production: +10%
  • Food Consumption: -75%
  • Wizards: Immortal

Military Units

Unit OP DP Platinum Ore Special
Skeleton 2.5 0 225 0 Almost never dies. Flight (no need for boats)
Ghoul 0 2.5 225 0 75% fewer casualties
Progeny 2 4 860 0 75% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 20 sent on attack). Flight (no need for boats)
Vampire 4 3 1000 0 Almost Never Dies. On successful attacks, converts enemy peasants into Progenies (up to one for every 20 sent on attack). Flight (no need for boats)

General Info

Racial Spell

Parasitic Hunger: +20% conversion rate and afflicts your enemies with Plague

Pros

  • Undying units
  • Converts enemy casualties on attack (this is the best unit ability that exists within Dominion)
  • No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
  • Population bonus
  • Great turtle
  • Can be a very fun race

Cons

  • Very inefficient
  • Very expensive
  • Units can be killed upon attack by Human/Nomad, or in attacks that fail by more than 85%
  • Hard to hit often while keeping enough DP home
  • Requires a lot of time for target searching in order to keep hitting