Difference between revisions of "Spirit"

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Line 4: Line 4:
 
| aliases = SPUD, SP
 
| aliases = SPUD, SP
 
| introduced = [[Round 14]]
 
| introduced = [[Round 14]]
| round_wins = 2 (Legacy)
+
| round_wins = 2 (Legacy), 2 (current)
  
 
| attacker = Intermediate
 
| attacker = Intermediate
Line 44: Line 44:
 
| elite1_op = 3
 
| elite1_op = 3
 
| elite1_dp = 5
 
| elite1_dp = 5
| elite1_plat = 1000
+
| elite1_plat = 1025
 
| elite1_mana = 30
 
| elite1_mana = 30
 
| elite1_special = 50% fewer casualties on defense. Flight (no need for boats)
 
| elite1_special = 50% fewer casualties on defense. Flight (no need for boats)
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| elite2_op = 6
 
| elite2_op = 6
 
| elite2_dp = 0
 
| elite2_dp = 0
| elite2_plat = 1150
+
| elite2_plat = 1175
 
| elite2_mana = 40
 
| elite2_mana = 40
 
| elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)
 
| elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)

Latest revision as of 23:59, 10 March 2024

Spirit
Aliases: SPUD, SP
Introduced: Round 14
Round Wins: 2 (Legacy), 2 (current)
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Good
Land type: Swamp
Scribes: [1]

Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.

Racial Bonuses[edit]

  • Food Consumption: -90%
  • Mana Production: +15%
  • Wizards: Immortal

Military Units[edit]

Unit OP DP Platinum Mana Special
Banshee 3 0 300 10 Flight (no need for boats)
Geist 0 3 300 10 Almost never dies
Phantom Knight 3 5 1025 30 50% fewer casualties on defense. Flight (no need for boats)
Spectral Warrior 6 0 1175 40 Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)

General Info[edit]

Racial Spell[edit]

Unholy Ghost: Enemy draftees do not participate in battle

Very powerful early-game spell when draftees make up a disproportionate amount of defense.

Pros[edit]

  • Undying elite OP
  • No need for boats
  • Strong spell for early round.

Cons[edit]

  • No OP-troop turtle
  • Hard to play unless on top
  • Unforgiving when making mistakes
  • Very high mana requirements early round
  • Spell becomes much weaker as round goes on
  • Expensive DP