Round 32/Changes

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Version 1.32.0

Added

  • Heroes: create a hero for your dominion
    • Select a class which determines the hero's passive bonus
    • Gains experience by attacking and performing info/black ops
    • Level up and increase your hero bonus
    • Can be retired and half its experience will be applied to a new one
  • New Spell: Disclosure
    • Info op for revealing inforamation about heroes
  • New Unit: Assassins
    • Costs 1000p and 1 spy to train, counts as 2 spies
    • Cannot be killed by Disband Spies
  • Production Advisor now shows various expenditure bonuses


Changed

  • Shrines:
    • Casualty reduction removed (in lieu of Healer hero)
    • Increases hero experience gain by 2% per 1% owned, up to a maximum of 20% at 10% owned.
    • Increases hero bonus by 50% per 1% owned, up to a maximum of 500% at 10% owned.
  • Barracks:
    • No longer scale with prestige
    • Increased to 36 housing (from 35)
    • Bunk Beds tech increased to +2 barracks housing (from +1)
  • Halfling:
    • Defensive Frenzy removed
    • added +10% defensive power racial
    • removed 30% fewer casualties from Staff Master
    • Frenzy: new spell, 30% fewer casualties
  • Icekin:
    • Blizzard removed
    • added +5% defensive power racial
    • removed 5% platinum production racial
    • Alchemist Frost: new spell, 15% platinum production (does not stack with Midas)
  • Resilience:
    • Spy resilience is now only increased by Magic Snare
    • Wizard strength recovery under 30% is now increased by by 1% per 100 spy resilience (from 1% per 250)
    • Wizard resilience is now only increased by Fireball
    • Peasant change due to wizard resilience is now increased by 10% of your total pop growth (Plague, Harmony, temples, techs, etc.)
  • Lightning repair bonus now scales based on total damage received, up to 100% at 10% damage received (from constant 100%)
  • Spy/Wizard ratio required for maximum damage reduction from black ops now scales up during the round: 0.5 at Day 4, 1.0 at Day 24, 1.5 at Day 44 (from 1.0 all round)
  • Research point gains on attack are now 5x land conquered OR 750 whichever is higher (from 750 flat)


Version 1.32.1

  • Black ops and Theft success rates now use the same formula (an approximate average of the two)
  • Adjust XP gain for invasion to 1 per acre gained (from 1 per acre captured)
  • Adjust XP gain for info/black/war to 2/4/6 (from 1/3/5), bots award no info op XP
  • Heroes now lose 1 XP per acre lost from invasion, but cannot lose a level
  • Max Hero level increased to 12 (from 10)
  • Adjusted XP requirements for all levels
  • Alchemist bonus reduced to 0.2% per level (from 0.4%)
  • Human Cavalry: +50p (from 1200p)