Editing Round 25/Changes
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Added | Added | ||
− | * | + | * Several major race reworks (see below) |
General Changes | General Changes | ||
− | * | + | * Construction costs reduced across the board by up to 20% and further reduced based on your conquered land total |
− | * | + | * Destroyed buildings during invasion no longer grant the target discounted construction |
− | + | * Prestige gain is now based only on relative land size, target prestige and recent invasions are ignored | |
− | + | * Land loss decreased to 80% of the DC formula (from 90%), generated land now equal to 100% land lost (from 66.67% of land lost) | |
− | * | + | * Base defensive casualties reduced to 3.6% (from 4.05%), modifier for recent invasions reduced to 100%/75%/50%/25% (from 100%/80%/60%/55%/45%/35%) |
− | * | + | * Conversions are now based only on units sent and relative land size, defensive casualties are ignored |
− | * | + | * Dock food production increased to 40 (from 35) |
− | * | + | * Forest Haven lumber production increased to 25 (from 20) |
− | * | + | * Wizard Guilds now produce 15 mana (reduced spell cost bonus removed) |
− | * | + | * Failed war operations increase the target's resilience by 2 |
+ | * Attacking success and defending failure stats are now only recorded for 75%+ invasions | ||
+ | * Bots will now grow faster, defense formula adjusted | ||
+ | * Reduced prestige gain for each attack against a specific target or any of the bots when invading them repeatedly over the course of the round | ||
Racial Changes | Racial Changes | ||
− | * [[Dark Elf | + | * [[Dark Elf]] reworked |
− | * [[ | + | * [[Dwarf]] Cleric: increased DP to 4.5 (from 4), +90p (from 760) |
− | * [[ | + | * [[Nomad]] reworked |
− | + | * [[Lycanthrope]]: homeland reverted to caverns (from forest), new spell Feral Hunger allows werewolves to convert more werewolves on successful invasion | |
− | + | * [[Merfolk]]: food production decreased to 5% (from 15%), explore cost increased by 5% | |
− | * [[Orc]] Bone Breaker: 4/ | + | * [[Orc]] Bone Breaker: 4/2, +1 OP for every 250 prestige (from 4/3, +1 OP for every 375 prestige) |
+ | * [[Spirit]] reworked | ||
+ | * [[Undead]]: maximum population bonus increased to 15% (from 12.5%) | ||
+ | * [[Undead]]: Parasitic Hunger always increases conversions by 20% and spreads plague on both attack and defense | ||
+ | * [[Wood Elf]]: rezone cost increased by 25% | ||
Fixed | Fixed | ||
− | * | + | * A hotfix was deployed for a bug with Feral Hunger, which now converts 4% of units sent instead of 2500% |