Editing Ops

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
 
** '''Offensive operations''' (''black-ops''): spells cast to cause damage to other dominions.
 
** '''Offensive operations''' (''black-ops''): spells cast to cause damage to other dominions.
  
== Success Formulas ==
+
== Formulas ==
  
There are two formulas which determine the chance of success for ops. Attacker Ratio and Defender Ratio here refer to the relevant Spies Per Acre (SPA) or Wizards Per Acre (WPA) found on the Statistics page of your Advisor, and are  
+
There are three formulas which determine the chance of success for ops. Attacker Ratio and Defender Ratio here refer to the relevant Spies Per Acre (SPA) or Wizards Per Acre (WPA) found on the Statistics page of your Advisor, and are  
  
 
=== Info Ops ===
 
=== Info Ops ===
Line 20: Line 20:
 
<code>0.8^(2/((Your Ratio / Defender Ratio) * 1.4)^1.2))</code>
 
<code>0.8^(2/((Your Ratio / Defender Ratio) * 1.4)^1.2))</code>
  
=== Theft & Black Ops ===
+
=== Theft Ops ===
  
<code>0.7^(2/((Attacker Ratio / Defender Ratio) * 1.3)^1.2)</code>
+
<code>0.6^(2/((Attacker Ratio / Defender Ratio) * 1.2)^1.2)</code>
  
Additionally, as of Round 38, success chances are now modified by you and your target's current spy or wizard strength, at 1 % extra success per 10 % extra strength that you have, and vice versa. This is applied after the above formula, so if the formula says that you should have 50 % success, but your strength is 80 % while your target is at 40 %, you'd have a 54 % chance of success.
+
=== Black Ops ===
  
Success rates do have a so-called clamp: a minimum or maximum success rate that comes in to play at the end. No matter what, you will ''always'' have a 1 % success rate on any op, while you will also only have 98 % success rate for info ops and 97 % success rate for Theft or Black Ops at the maximum. At equal strength, this translates to a roughly 10:1 ratio for blops. The exception to this is if the target has 0 spies or 0 wizards: if that is the case, your attempt will always succeed, bypassing any and all checks, including those for the -50 % success [[Wonders]].
+
<code>(1/(1+EXP(-(Attacker Ratio / Defender Ratio) +((Attacker Ratio / Defender Ratio)^-0.4)))) - 0.07) + (0.008 * (Attacker Ratio / Defender Ratio))</code>, to a maximum of 95 % success.
  
 
== Examples ==
 
== Examples ==
Line 34: Line 34:
 
{| style="vertical-align: top;" | class="wikitable"
 
{| style="vertical-align: top;" | class="wikitable"
 
|-
 
|-
! width="20%" | Type of Op !! width="20%" | Relative Ratios and Success !! width="60%" | Notes
+
! width="10%" | Type of Op !! width="20%" | Relative Ratios and Success !! width="70%" | Notes
 
|-
 
|-
 
| style="vertical-align: top;" | '''Info Ops'''
 
| style="vertical-align: top;" | '''Info Ops'''
Line 46: Line 46:
 
| style="vertical-align: top;" | Having half the ratio of your target means you can somewhat reliably get information on them, if you do not mind losing spies in the process.  
 
| style="vertical-align: top;" | Having half the ratio of your target means you can somewhat reliably get information on them, if you do not mind losing spies in the process.  
 
|-
 
|-
| style="vertical-align: top;" | '''Theft & Black Ops'''
+
| style="vertical-align: top;" | '''Theft Ops'''
 
| style="vertical-align: top;" | 1:4 ratio: 1.3%
 
| style="vertical-align: top;" | 1:4 ratio: 1.3%
  
1:2 ratio: 30.2%
+
1:2 ratio: 15.2%
  
1:1 ratio: 59.4%
+
1:1 ratio: 44.0%
  
2:1 ratio: 79.7%.
+
2:1 ratio: 70.0%.
| style="vertical-align: top;" | You usually want at near-equal ratios to at least attempt this, though some situations might entice you to try with worse.
+
| style="vertical-align: top;" | It is only when you have an equal ratio, or close to it, that thieving becomes worthwhile for you to do, depending on what your target has stocked up and how hard you need what you're trying to steal.
|}
+
|-
 +
| style="vertical-align: top;" | '''Black Ops'''
 +
| style="vertical-align: top;" | 1:4 ratio: 11.6%
  
== Damage Reduction Formula ==
+
1:2 ratio: 24%
As of Round 31, damage from black ops is reduced based on the target's spy/wizard ratio.
 
=== Damage Reduction ===
 
<code>DaysModifier = (0.025 * (DayInRound - 4) + 0.5</code> (0.5 on Day 4, 1.0 on Day 24, 1.5 on Day 44)
 
  
<code>0.72 * LOG( 1 + 4 * (Ratio / DaysModifier))</code> (Ratio/DaysModifier is capped at 1, yielding a max of 50% reduction)
+
1:1 ratio: 43.8%
  
{| class="wikitable"
+
2:1 ratio: 72.2%
|+ Reduction from spies/wizards per acre
+
| style="vertical-align: top;" | Black Ops are currently (as of Round 23) easier to perform than Theft. This includes both War Ops (e.g. Fireball/Sinking) and non-War Ops (e.g. Insect Swarm and Assassinate Draftees). War Ops, however, are also affected by [[Resilience]] in their actual damage.  
|-
 
! Ratio/DaysModifier !! Percent Reduction
 
|-
 
| 0 || 0%
 
|-
 
| 0.1 || 10%
 
|-
 
| 0.2 || 18%
 
|-
 
| 0.3 || 25%
 
|-
 
| 0.4 || 30%
 
|-
 
| 0.5 || 34%
 
|-
 
| 0.6 || 38%
 
|-
 
| 0.7 || 42%
 
|-
 
| 0.8 || 45%
 
|-
 
| 0.9 || 48%
 
|-
 
| 1.0 || 50%
 
 
|}
 
|}
 
For Fireball and Lightning Bolt, the damage reduction comes in the form of reduced vulnerability (the maximum amount of peasants or improvements that can be destroyed). For all other ops, the damage reduction is additive with other damage reduction bonuses and caps at -80%. The ratio required to reach the cap of -50% scales linearly throughout the round (from 0.5 to 1.5).
 
  
 
== See Also ==
 
== See Also ==
* [[Infamy]]
 
* [[Mastery]]
 
 
* [[Op Center]]
 
* [[Op Center]]
 
* [[OP]] ([[Offensive power]])
 
* [[OP]] ([[Offensive power]])

Please note that all contributions to OpenDominion may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see OpenDominion:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: