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# Find and calculate your target's DP.  
 
# Find and calculate your target's DP.  
 
##The best way to do this is to find out the target's unit numbers and add up all the values of their defensive units then apply any known modifiers. Modifiers can include [[Magic|spells]] such as [[Magic#Self_Spells|Ares Call]] and [[Castle|walls]] bonuses.  
 
##The best way to do this is to find out the target's unit numbers and add up all the values of their defensive units then apply any known modifiers. Modifiers can include [[Magic|spells]] such as [[Magic#Self_Spells|Ares Call]] and [[Castle|walls]] bonuses.  
##Land defense is applied if the total defense from military is less the following formula:</br><code>(10 * Total Acres) - 3300</code> </br>
+
##Land defense is applied if the total defense from military is less the following formula:</br><code>5 * (Total Acres - 150)</code> </br>
 
##Apply modifiers to Land defense as you would Military defense.
 
##Apply modifiers to Land defense as you would Military defense.
 
# Go the [https://beta.opendominion.net/dominion/invade Invade] page.
 
# Go the [https://beta.opendominion.net/dominion/invade Invade] page.
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== Successful Invasion ==
 
== Successful Invasion ==
  
If your invasion is successful, you will gain land and if your target is 75% as big as you are or greater, the land you gain will have a 50% discount for [[buildings]] and you gain [[prestige]]. All land arrives twelve ticks/hours after your invasion.
+
If your invasion is successful, you will gain land and if your target is 75% as big as you are or greater, the land you gain will have a 50% discount for [[buildings]] and you usually gain [[prestige]]. All land arrives twelve ticks/hours after your invasion.
  
 
=== Land Gain ===
 
=== Land Gain ===
 +
 +
'''CURRENTLY (16-10-2021, DAY 4 OF ROUND 26) NOT WHOLLY UP TO DATE, IS BEING FIXED'''
  
 
Below is a table which shows land conquered for invasions where the attacker is from 500 to 6000 acres and the target is from 40% to 250% the size of the attacker. The minimum amount of acres gained is always 10.
 
Below is a table which shows land conquered for invasions where the attacker is from 500 to 6000 acres and the target is from 40% to 250% the size of the attacker. The minimum amount of acres gained is always 10.
  
This is the amount of land lost by the target. The attacker's total gain is twice the land conquered. These bonus acres are generated by the game and are not taken from any player. Thus, invasion is not a zero-sum event.
+
This is the amount of land lost by the target. The attacker's total gain is the land conquered plus 66.67%. These bonus acres are generated by the game and are not taken from any player. Thus, invasion is not a zero-sum event.
  
 
{| class="wikitable"
 
{| class="wikitable"
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! 250%
 
! 250%
 
|-
 
|-
| 500  
+
| 500
| 10  
+
| 10
| 10  
+
| 10
| 18
+
| 21
| 23
+
| 24
| 30
+
| 36
| 40
+
| 48
| 46
+
| 55
| 62
+
| 74
| 102
+
| 123
 
|-
 
|-
| 1000  
+
| 1000
| 10  
+
| 10
| 17
+
| 21
| 36
+
| 43
| 46
+
| 49
| 60
+
| 72
| 80
+
| 96
| 92
+
| 111
| 124
+
| 149
| 205
+
| 247
 
|-
 
|-
| 1500  
+
| 1500
| 10  
+
| 10
| 26
+
| 31
| 54
+
| 65
| 69
+
| 74
| 91
+
| 109
| 120
+
| 144
| 139
+
| 166
| 186
+
| 224
| 308
+
| 370
 
|-
 
|-
| 2000  
+
| 2000
| 10  
+
| 10
| 35
+
| 42
| 73
+
| 87
| 92
+
| 99
| 121
+
| 145
| 160
+
| 192
| 185
+
| 222
| 249
+
| 299
| 411
+
| 494
 
|-
 
|-
| 2500  
+
| 2500
| 10
+
| 13
| 43
+
| 52
| 91
+
| 109
| 115
+
| 124
| 151
+
| 182
| 200
+
| 240
| 231
+
| 278
| 311
+
| 373
| 514
+
| 617
 
|-
 
|-
| 3000  
+
| 3000
| 13
+
| 15
| 52
+
| 63
| 109
+
| 131
| 138
+
| 149
| 182
+
| 218
| 240
+
| 288
| 278
+
| 333
| 373
+
| 448
| 617
+
| 741
 
|-
 
|-
| 3500  
+
| 3500
| 15
+
| 18
| 61
+
| 73
| 127
+
| 153
| 161
+
| 173
| 212
+
| 255
| 280
+
| 336
| 324
+
| 389
| 436
+
| 523
| 720
+
| 864
 
|-
 
|-
| 4000  
+
| 4000
| 17
+
| 21
| 70
+
| 84
| 146
+
| 175
| 184
+
| 198
| 243
+
| 291
| 320
+
| 384
| 370
+
| 444
| 498
+
| 598
| 823
+
| 988
 
|-
 
|-
| 4500  
+
| 4500
| 19
+
| 23
| 78
+
| 94
| 164
+
| 197
| 208
+
| 223
| 273
+
| 328
| 360
+
| 432
| 417
+
| 500
| 560
+
| 672
| 926
+
| 1111
 
|-
 
|-
| 5000  
+
| 5000
| 21
+
| 26
| 87
+
| 105
| 182
+
| 219
| 231
+
| 248
| 303
+
| 364
| 400
+
| 480
| 463
+
| 556
| 623
+
| 747
| 1029
+
| 1235
 
|-
 
|-
| 5500  
+
| 5500
| 24
+
| 28
| 96
+
| 115
| 201
+
| 241
| 254
+
| 273
| 334
+
| 400
| 440
+
| 528
| 509
+
| 611
| 685
+
| 822
| 1132
+
| 1358
 
|-
 
|-
| 6000  
+
| 6000
| 26
+
| 31
| 105
+
| 126
| 219
+
| 263
| 277
+
| 298
| 364
+
| 437
| 480
+
| 576
| 556
+
| 667
| 747
+
| 897
| 1235
+
| 1482
 
|}
 
|}
  
 
=== Formula ===
 
=== Formula ===
  
The formula for acres lost depends on "range", or the target's size relative to the attacker. You then multiply the number you get from the formula by 2 to get the amount of acres gained from a hit.
+
The formula for acres lost depends on "range", or the target's size relative to the attacker. You then multiply that by 1.66667 (or 5/3rds) to get the amount of acres gained from a hit.
  
 
If target range is less than 55%:
 
If target range is less than 55%:
  
<code>0.75 * (0.304 * (range^2) - 0.227 * range + 0.048) * AttackerSize</code>
+
<math>0.9 * (0.304 * (range^2) - 0.227 * range + 0.048) * AttackerSize</math>
  
 
Otherwise, if target range is less than 75%:
 
Otherwise, if target range is less than 75%:
  
<code>0.75 * (0.154 * range - 0.069) * AttackerSize</code>
+
<math>0.9 * (0.154 * range - 0.069) * AttackerSize</math>
  
 
If target range is 75% or higher:
 
If target range is 75% or higher:
  
<code>0.75 * (0.129 * range - 0.048) * AttackerSize</code>
+
<math>0.9 * (0.129 * range - 0.048) * AttackerSize</math>
  
The "AttackerSize" is typically the current land size of the attacker. However, this variable in the formula is modified during war. In a one-way war, it is increased by 10%. In mutual war, it is increased by 20%.
+
The "AttackerSize" is typically the current land size of the attacker. However, this variable in the formula is modified during war. In a one-way war, it is increased by 15%. In mutual war, it is increased by 20%.
  
 
== Razing ==
 
== Razing ==
  
 
Sometimes players will intentionally send less OP than the target's DP to cause [[casualties]] for the target, to lower the target's DP and allow for another dominion to successfully invade or to just do damage. This is called razing.
 
Sometimes players will intentionally send less OP than the target's DP to cause [[casualties]] for the target, to lower the target's DP and allow for another dominion to successfully invade or to just do damage. This is called razing.
 
Razes cause 0% damage at and below 80% of the required offense to break the target, rising linearly to full casualties just below the needed offense to successfully invade.
 
  
 
== Bounce ==
 
== Bounce ==
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A bounce is a failed invasion. It is distinct from razing in that they are unintentional, often due to the target increasing its DP or the attacker making an error when calculating the target's DP.
 
A bounce is a failed invasion. It is distinct from razing in that they are unintentional, often due to the target increasing its DP or the attacker making an error when calculating the target's DP.
  
If you fail by 20% (if [[OP]] is 80% or less of the target's [[DP]]) or more, the defender does not lose any troops and you also lose [[prestige]]. This is also called ''overwhelmed''.
+
If you fail by 15% (if [[OP]] is 85% or less of the target's [[DP]]) or more, the defender does not lose any troops and you also lose [[prestige]]. This is also called ''overwhelmed''.
  
 
== Research Points ==
 
== Research Points ==

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