Difference between revisions of "Halfling"

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| aliases = Halfer
 
| aliases = Halfer
 
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| introduced = [[Round 13]]
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| round_wins = 2
  
 
| attacker = Intermediate
 
| attacker = Intermediate

Revision as of 20:52, 4 March 2021

Halfling
Aliases: Halfer
Introduced: Round 13
Round Wins: 2
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Alignment: Good
Land type: Hill
Scribes: [1]

Halfling is a good-aligned race that can fast attack, explore, and convert. If you want to protect your platinum, Halfling is a prime choice due to their DP elite counting as a partial spy (1/3 when defending ops from other dominions, 1/5 when doing ops on others) - of course, this also means that you can lose DP when you fail spy operations on another dominion. In addition to protecting your platinum, it is very hard for other players to get spy ops on you, but you should not assume that this will protect you from being underdefended.

Racial Bonuses

  • Max Population: +5%
  • Food Consumption: -30%
  • Spy Strength: +30%
  • Population from barren land: +5

Military Units

Unit OP DP Platinum Ore Special
Slinger 3 0 275 15
Defender 0 3 300 0
Master Thief 2 4 900 30 1/5 of a Spy on offense, 1/3 of a spy on defense
Staff Master 5 3 900 25 40% fewer casualties

General information

Racial Spell

Defensive Frenzy: Stronger version of Ares' Call (not cumulative) giving +20% defensive strength

Pros

  • Spy race - platinum protection, easy to op others, nearly impossible to be sunk or stolen from
  • Great racial spell - gives 20% DP bonus (not cumulative with Ares' Call)
  • Low ore costs
  • Low food requirements

Cons

  • Inefficient
  • Master Thief is expensive
  • Loses DP on failed spy operations