Editing Halfling
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Latest revision | Your text | ||
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| aliases = Halfer | | aliases = Halfer | ||
| introduced = [[Round 13]] | | introduced = [[Round 13]] | ||
− | | round_wins = | + | | round_wins = 0 |
| attacker = Intermediate | | attacker = Intermediate | ||
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* Max Population: +5% | * Max Population: +5% | ||
* Food Consumption: -30% | * Food Consumption: -30% | ||
+ | * Spy Strength: +30% | ||
* Population from barren land: +5 | * Population from barren land: +5 | ||
− | |||
== Military Units == | == Military Units == | ||
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| elite1_plat = 900 | | elite1_plat = 900 | ||
| elite1_ore = 30 | | elite1_ore = 30 | ||
− | | elite1_special = 1/5 of a Spy on offense, 1/ | + | | elite1_special = 1/5 of a Spy on offense, 1/3 of a spy on defense |
| elite2_name = Staff Master | | elite2_name = Staff Master | ||
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| elite2_plat = 900 | | elite2_plat = 900 | ||
| elite2_ore = 25 | | elite2_ore = 25 | ||
− | | elite2_special = | + | | elite2_special = 40% fewer casualties |
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
− | '''Frenzy''': +20% | + | '''Defensive Frenzy''': Stronger version of Ares' Call (not cumulative) giving +20% defensive strength |
=== Pros === | === Pros === | ||
* Spy race - platinum protection, easy to op others, nearly impossible to be sunk or stolen from | * Spy race - platinum protection, easy to op others, nearly impossible to be sunk or stolen from | ||
+ | * Great racial spell - gives 20% DP bonus (not cumulative with Ares' Call) | ||
* Low ore costs | * Low ore costs | ||
− | * Low food requirements | + | * Low food requirements |
− | + | ||
=== Cons === | === Cons === | ||
* Inefficient | * Inefficient |