Difference between revisions of "Goblin"

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| aliases = Gobbo, Gob
 
| aliases = Gobbo, Gob
 
| introduced = [[Round 9]]
 
| introduced = [[Round 9]]
| round_wins = 2
+
| round_wins = 3
  
 
| attacker = Intermediate
 
| attacker = Intermediate
| converter = Intermediate
+
| converter = Advanced
 
| explorer = Beginner
 
| explorer = Beginner
  
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== Racial Bonuses ==     
 
== Racial Bonuses ==     
 
* Max Population: +20%
 
* Max Population: +20%
 +
* Gem investment: +10%
  
 
== Military Units ==
 
== Military Units ==
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| spec2_op = 0
 
| spec2_op = 0
 
| spec2_dp = 3
 
| spec2_dp = 3
| spec2_plat = 375
+
| spec2_plat = 380
 
| spec2_ore = 15
 
| spec2_ore = 15
 
| spec2_special = Reduces casualties
 
| spec2_special = Reduces casualties
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| elite1_op = 5
 
| elite1_op = 5
 
| elite1_dp = 3
 
| elite1_dp = 3
| elite1_plat = 1000
+
| elite1_plat = 1025
 
| elite1_ore = 80
 
| elite1_ore = 80
 
| elite1_special = Plunders resources on attack
 
| elite1_special = Plunders resources on attack
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| elite2_dp = 2
 
| elite2_dp = 2
 
| elite2_plat = 1300
 
| elite2_plat = 1300
| elite2_ore = 130
+
| elite2_ore = 110
 
| elite2_special = Returns 3 hours faster from battle
 
| elite2_special = Returns 3 hours faster from battle
  
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Upon a successful attack, Hobgoblin may plunder (steal) a certain amount of the target's resources.
 
Upon a successful attack, Hobgoblin may plunder (steal) a certain amount of the target's resources.
  
* Each Hobgoblin can plunder at most 20 gems and 50 platinum.
+
* Each Hobgoblin can plunder at most 5 gems and 20 platinum.
 
* Only surviving Hobgoblins required to [[break]] the target plunder. Dead Hobgoblins are of no use.
 
* Only surviving Hobgoblins required to [[break]] the target plunder. Dead Hobgoblins are of no use.
* Plunder is limited to 20% of the target's gems and platinum.
+
* The plunder of each resource is limited to 100% of the target's raw production of that resource. Target's stored resources do not matter.
  
 
=== Casualty Reduction ===
 
=== Casualty Reduction ===
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* Inefficient DP
 
* Inefficient DP
 
* Difficult for late-round converting  
 
* Difficult for late-round converting  
* Trolls have increased OP against goblins making goblins great targets late round for the more efficient troll
 
  
 
[[Category:Race]]
 
[[Category:Race]]

Latest revision as of 23:41, 10 March 2024

Goblin
Aliases: Gobbo, Gob
Introduced: Round 9
Round Wins: 3
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Hills
Scribes: [1]

Goblin is often considered one of, if not THE fastest race in the game. The race is built entirely for speed. A strong population bonus of 20% and the necessity of using specs for DP. Goblins also have a 9-hour attacking unit in their elite OP allowing for even greater speed early on if attacking. A number of people enjoy playing Goblin as an explorer making use of the population bonus and spec DP in order to outgrow attackers early on. As with attacking, the key to succeeding as a Goblin explorer is to grow fast enough to be at the top early on before the great inefficiency of the race kicks in.

Racial Bonuses[edit]

  • Max Population: +20%
  • Gem investment: +10%

Military Units[edit]

Unit OP DP Platinum Ore Special
Raider 3 0 325 25
Shaman 0 3 380 15 Reduces casualties
Hobgoblin 5 3 1025 80 Plunders resources on attack
Wolf Rider 6 2 1300 110 Returns 3 hours faster from battle

Plunder[edit]

Upon a successful attack, Hobgoblin may plunder (steal) a certain amount of the target's resources.

  • Each Hobgoblin can plunder at most 5 gems and 20 platinum.
  • Only surviving Hobgoblins required to break the target plunder. Dead Hobgoblins are of no use.
  • The plunder of each resource is limited to 100% of the target's raw production of that resource. Target's stored resources do not matter.

Casualty Reduction[edit]

Shamans reduce casualties depending on what percentage of units at home they are. If 20,000 Shamans are at home with 6,000 other units, they will reduce casualties by:

(20000/(20000+6000)) / 2 = 0.384615
38.46% less casualties
100 - 38.46 = 61.54% casualties

General information[edit]

Racial Spell[edit]

Killing Rage: Gives 10% attack strength bonus.

This is a fantastic spell which all Goblin attackers should be using.

Pros[edit]

  • Use specs for DP making them among the cheapest DP in the game
  • 9 hour on elite OP
  • Very fast
  • Good self spell

Cons[edit]

  • Expensive OP
  • Inefficient DP
  • Difficult for late-round converting