Editing Buildings
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Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses. | Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses. | ||
− | All constructed buildings except for Homes and Barracks provide 20 jobs | + | All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants. |
− | + | They can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size. | |
− | Each | + | Each buildings can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for '''Homes''', which depends on your [[race|race]]. |
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]]. | All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]]. | ||
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| style="vertical-align: top;" | School | | style="vertical-align: top;" | School | ||
| style="vertical-align: top;" | Cavern | | style="vertical-align: top;" | Cavern | ||
− | | style="vertical-align: top;" | Produces | + | | style="vertical-align: top;" | Produces 26 research points each hour per 1% owned, up to a maximum of 1040 at 40% owned. |
+ | |- | ||
+ | | style="vertical-align: top;" | Forest Haven | ||
+ | | style="vertical-align: top;" | Forest | ||
+ | | style="vertical-align: top;" | Produces 20 [[lumber]] per hour | ||
+ | |||
+ | Increases [[Espionage#Spy_Strength|Spy Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned. | ||
+ | |||
+ | Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned. | ||
+ | |||
+ | Decreases cost of Spies by 4 * (Forest Havens / Total Land)%, to a maximum bonus of 40% at 10% owned. | ||
+ | |||
+ | Reduces losses from disband spies attempts and on failed spy operations by 2.5 * (Forest Havens / Total Land)% to a maximum bonus of 25% at 10% owned. | ||
+ | |||
+ | Reduces fireball damage by 10 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80% at 8% owned. | ||
|- | |- | ||
| style="vertical-align: top;" | Lumberyard | | style="vertical-align: top;" | Lumberyard | ||
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| style="vertical-align: top;" | Barracks | | style="vertical-align: top;" | Barracks | ||
| style="vertical-align: top;" | Hill | | style="vertical-align: top;" | Hill | ||
− | | style="vertical-align: top;" | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. | + | | style="vertical-align: top;" | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. |
|- | |- | ||
| style="vertical-align: top;" | Factory | | style="vertical-align: top;" | Factory | ||
| style="vertical-align: top;" | Hill | | style="vertical-align: top;" | Hill | ||
− | | style="vertical-align: top;" | Reduces building [[construction|construction | + | | style="vertical-align: top;" | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus |
− | + | ||
+ | Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus | ||
|- | |- | ||
| style="vertical-align: top;" | Guard Tower | | style="vertical-align: top;" | Guard Tower | ||
| style="vertical-align: top;" | Hill | | style="vertical-align: top;" | Hill | ||
− | | style="vertical-align: top;" | Increases [[Defensive Power]] by 1. | + | | style="vertical-align: top;" | Increases [[Defensive Power]] by 1.6 * (Guard Towers / Total Land)% to a maximum of 32% bonus |
|- | |- | ||
| style="vertical-align: top;" | Shrine | | style="vertical-align: top;" | Shrine | ||
| style="vertical-align: top;" | Hill | | style="vertical-align: top;" | Hill | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus |
|- | |- | ||
| style="vertical-align: top;" | Gryphon Nest | | style="vertical-align: top;" | Gryphon Nest | ||
| style="vertical-align: top;" | Mountain | | style="vertical-align: top;" | Mountain | ||
− | | style="vertical-align: top;" | Increases [[Offensive Power]] by 1. | + | | style="vertical-align: top;" | Increases [[Offensive Power]] by 1.6 * (Gryphon Nests / Total Land)% to a maximum of 32% bonus |
|- | |- | ||
| style="vertical-align: top;" | Ore Mine | | style="vertical-align: top;" | Ore Mine | ||
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| style="vertical-align: top;" | Produces 80 bushels of [[food]] per hour. | | style="vertical-align: top;" | Produces 80 bushels of [[food]] per hour. | ||
− | Each | + | Each person eats 0.25 bushels of food every hour. |
|- | |- | ||
| style="vertical-align: top;" | Masonry | | style="vertical-align: top;" | Masonry | ||
| style="vertical-align: top;" | Plain | | style="vertical-align: top;" | Plain | ||
− | | style="vertical-align: top;" | Increases ALL [[Castle|Castle Bonuses]] by 2. | + | | style="vertical-align: top;" | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum |
+ | |||
+ | Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction | ||
|- | |- | ||
| style="vertical-align: top;" | Smithy | | style="vertical-align: top;" | Smithy | ||
| style="vertical-align: top;" | Plain | | style="vertical-align: top;" | Plain | ||
− | | style="vertical-align: top;" | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus | + | | style="vertical-align: top;" | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus. |
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races. | Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races. | ||
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| style="vertical-align: top;" | Increases [[population]] growth rate by 6 * (Temples / Total Land)% | | style="vertical-align: top;" | Increases [[population]] growth rate by 6 * (Temples / Total Land)% | ||
− | Reduces defensive bonuses of a target dominion during invasion by 1. | + | Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%) |
|- | |- | ||
| style="vertical-align: top;" | Tower | | style="vertical-align: top;" | Tower | ||
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| style="vertical-align: top;" | Produces 25 [[mana]] per hour. | | style="vertical-align: top;" | Produces 25 [[mana]] per hour. | ||
|- | |- | ||
− | | style="vertical-align: top;" | Guild | + | | style="vertical-align: top;" | Wizard Guild |
| style="vertical-align: top;" | Swamp | | style="vertical-align: top;" | Swamp | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Increases [[Magic#Wizard_Strength|Wizard Strength]] refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned. |
− | + | Decreases cost of Wizards and ArchMages by 4 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40% at 10% owned. | |
− | + | Wizard Power increased by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 20% at 10% owned. (Except for Dark Elf) | |
+ | Decreases cost of [[spells]] and reduces losses on failed black operations by 3 * (Wizard Guilds / Total Land)% to a maximum bonus of 30% | ||
|- | |- | ||
| style="vertical-align: top;" | Dock | | style="vertical-align: top;" | Dock | ||
| style="vertical-align: top;" | Water | | style="vertical-align: top;" | Water | ||
− | | style="vertical-align: top;" | Produces 1 boat every 20 hours | + | | style="vertical-align: top;" | Produces 1 [[boat]] every 20 hours and 35 bushels of [[food]] per hour. |
+ | |||
+ | Each dock will protect 2.5 boats you own from being sunk. (Increases by 0.1 for each day after day 25) | ||
|} | |} | ||
== Construction == | == Construction == | ||
− | Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. | + | Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. Total Built Land caps at 75 % of your total land, so if you are 1000 acres and have only 700 buildings, anything you build will be costed as though you have 750 buildings. |
− | Acres gained by [[Invading]] someone 75% or larger will be discounted | + | Acres gained by [[Invading]] someone 75 % or larger will be discounted, costing only half. In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack. |
− | In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack. | ||
=== Platinum cost === | === Platinum cost === | ||
− | <code>( | + | <code>850+([Total Built Land]-250)*1.53</code> |
=== Lumber cost === | === Lumber cost === | ||
− | <code>( | + | <code>88+([Total Built Land]-250)*0.35</code> |
− | |||
− | |||
− | |||
== Destroy Building == | == Destroy Building == |