Editing Buildings
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Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses. | Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses. | ||
− | All constructed buildings except for Homes and Barracks provide 20 jobs and which are automatically filled by unemployed peasants. During construction all buildings provide 15 population. All constructed buildings except for Homes and Barracks provide 15 | + | All constructed buildings except for Homes and Barracks provide 20 jobs and which are automatically filled by unemployed peasants. During construction all buildings provide 15 [[population]]. All constructed buildings except for Homes and Barracks provide 15 [[population]]. |
− | + | They can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size. | |
− | Each | + | Each buildings can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for '''Homes''', which depends on your [[race|race]]. |
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]]. | All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]]. | ||
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| style="vertical-align: top;" | Cavern | | style="vertical-align: top;" | Cavern | ||
| style="vertical-align: top;" | Produces (1 - (Schools / Total Land)) research points per hour (minimum of 0.5). Production is capped if Schools exceed 50% of Total Land. | | style="vertical-align: top;" | Produces (1 - (Schools / Total Land)) research points per hour (minimum of 0.5). Production is capped if Schools exceed 50% of Total Land. | ||
+ | |- | ||
+ | | style="vertical-align: top;" | Forest Haven | ||
+ | | style="vertical-align: top;" | Forest | ||
+ | | style="vertical-align: top;" | Produces 25 lumber per hour. | ||
+ | |||
+ | [[Espionage#Spy_Strength|Spy Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned. | ||
+ | Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned. | ||
+ | Spy training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned. | ||
+ | Disband spies damage and losses on failed spy ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned. | ||
+ | Fireball damage reduced by 10% per 1% owned, up to a maximum of 80% at 8% owned. | ||
+ | |||
|- | |- | ||
| style="vertical-align: top;" | Lumberyard | | style="vertical-align: top;" | Lumberyard | ||
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| style="vertical-align: top;" | Barracks | | style="vertical-align: top;" | Barracks | ||
| style="vertical-align: top;" | Hill | | style="vertical-align: top;" | Hill | ||
− | | style="vertical-align: top;" | Houses | + | | style="vertical-align: top;" | Houses 35 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses (except for prestige, which does affect barracks). Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]] |
|- | |- | ||
| style="vertical-align: top;" | Factory | | style="vertical-align: top;" | Factory | ||
| style="vertical-align: top;" | Hill | | style="vertical-align: top;" | Hill | ||
− | | style="vertical-align: top;" | Reduces building [[construction|construction | + | | style="vertical-align: top;" | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus at 15% owned. |
− | + | ||
+ | Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus at 15% owned. | ||
|- | |- | ||
| style="vertical-align: top;" | Guard Tower | | style="vertical-align: top;" | Guard Tower | ||
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| style="vertical-align: top;" | Shrine | | style="vertical-align: top;" | Shrine | ||
| style="vertical-align: top;" | Hill | | style="vertical-align: top;" | Hill | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus at 16% owned. |
|- | |- | ||
| style="vertical-align: top;" | Gryphon Nest | | style="vertical-align: top;" | Gryphon Nest | ||
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| style="vertical-align: top;" | Produces 80 bushels of [[food]] per hour. | | style="vertical-align: top;" | Produces 80 bushels of [[food]] per hour. | ||
− | Each | + | Each person eats 0.25 bushels of food every hour. |
|- | |- | ||
| style="vertical-align: top;" | Masonry | | style="vertical-align: top;" | Masonry | ||
| style="vertical-align: top;" | Plain | | style="vertical-align: top;" | Plain | ||
− | | style="vertical-align: top;" | Increases ALL [[Castle|Castle Bonuses]] by 2. | + | | style="vertical-align: top;" | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum |
|- | |- | ||
| style="vertical-align: top;" | Smithy | | style="vertical-align: top;" | Smithy | ||
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| style="vertical-align: top;" | Increases [[population]] growth rate by 6 * (Temples / Total Land)% | | style="vertical-align: top;" | Increases [[population]] growth rate by 6 * (Temples / Total Land)% | ||
− | Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 | + | Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25% at 16.67% owned) |
|- | |- | ||
| style="vertical-align: top;" | Tower | | style="vertical-align: top;" | Tower | ||
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| style="vertical-align: top;" | Produces 25 [[mana]] per hour. | | style="vertical-align: top;" | Produces 25 [[mana]] per hour. | ||
|- | |- | ||
− | | style="vertical-align: top;" | Guild | + | | style="vertical-align: top;" | Wizard Guild |
| style="vertical-align: top;" | Swamp | | style="vertical-align: top;" | Swamp | ||
− | | style="vertical-align: top;" | | + | | style="vertical-align: top;" | Produces 15 mana per hour. |
− | |||
− | |||
+ | [[Magic#Wizard_Strength|Wizard Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned. | ||
+ | Wizard power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned. | ||
+ | Wizard and Archmage training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned. | ||
Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned. | Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned. | ||
+ | Lightning Bolt damage reduced by 6% per 1% owned, up to a maximum of 60% at 10% owned. | ||
|- | |- | ||
| style="vertical-align: top;" | Dock | | style="vertical-align: top;" | Dock | ||
| style="vertical-align: top;" | Water | | style="vertical-align: top;" | Water | ||
− | | style="vertical-align: top;" | Produces 1 boat every 20 hours on average, produces 40 bushels of food per hour and each dock prevents 2. | + | | style="vertical-align: top;" | Produces 1 boat every 20 hours on average, produces 40 bushels of food per hour and each dock prevents 2.5 of your boats from being sunk (increases by 0.05 each day after Day 25). |
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