Editing Buildings

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.
 
Buildings are the backbone of your [[dominion]] and provide you with [[production]] and various bonuses.
  
All constructed buildings except for Homes and Barracks provide 20 jobs and which are automatically filled by unemployed peasants. During construction all buildings provide 15 population. All constructed buildings except for Homes and Barracks provide 15 raw population.  See [[population]] for explanation on the difference between raw and modified population.
+
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants.
  
Buildings can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.
+
They can only be [[#Construction|constructed]] on acres of [[Land#Barren|barren]] [[Land|land]]. Buildings cost [[Production#Platinum|platinum]] and [[Production#Lumber|lumber]], and require 1 acre of barren land. The [[#Construction|cost]] in platinum and lumber increases depending on your total land size.
  
Each building can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for '''Homes''', which depends on your [[race|race]].
+
Each buildings can only be built on a specific [[Land#Types|land type]]. The land type for each building is always the same, except for '''Homes''', which depends on your [[race|race]].
  
 
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].
 
All buildings take 12 hours to build. You can instantly [[#Destroy_Buildings|destroy buildings]].
Line 29: Line 29:
 
| style="vertical-align: top;" | School
 
| style="vertical-align: top;" | School
 
| style="vertical-align: top;" | Cavern
 
| style="vertical-align: top;" | Cavern
| style="vertical-align: top;" | Produces (1 - (Schools / Total Land)) research points per hour (minimum of 0.5). Production is capped if Schools exceed 50% of Total Land.
+
| style="vertical-align: top;" | Produces 25 research points each hour per 1% owned, up to a maximum of 750 at 30% owned (limit 1 per acre).<br><br>Generates an additional 125 research points per 1% owned when invading targets at least 75% of your size, up to a maximum of 2500 at 20% owned (limit 5 per acre).
 +
|-
 +
| style="vertical-align: top;" | Forest Haven
 +
| style="vertical-align: top;" | Forest
 +
| style="vertical-align: top;" | Produces 25 lumber per hour.
 +
 
 +
[[Espionage#Spy_Strength|Spy Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned.
 +
Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.
 +
Spy training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.
 +
Disband spies damage and losses on failed spy ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.
 +
Fireball damage reduced by 10% per 1% owned, up to a maximum of 80% at 8% owned.
 +
 
 
|-
 
|-
 
| style="vertical-align: top;" | Lumberyard
 
| style="vertical-align: top;" | Lumberyard
Line 37: Line 48:
 
| style="vertical-align: top;" | Barracks
 
| style="vertical-align: top;" | Barracks
 
| style="vertical-align: top;" | Hill
 
| style="vertical-align: top;" | Hill
| style="vertical-align: top;" | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses. Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]
+
| style="vertical-align: top;" | Houses 36 trained or training [[military|military units]]. Does not increase capacity as other buildings do for [[population]] bonuses (except for prestige, which does affect barracks). Can be increased with the Bunk Beds [[teching|technology]] and School of War [[wonder]]
 
|-
 
|-
 
| style="vertical-align: top;" | Factory
 
| style="vertical-align: top;" | Factory
 
| style="vertical-align: top;" | Hill
 
| style="vertical-align: top;" | Hill
| style="vertical-align: top;" | Reduces building [[construction|construction costs]] and [[rezone|rezoning costs]] by 5% per 1% owned, up to a maximum of 50% bonus at 10% owned.
+
| style="vertical-align: top;" | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus
Employs 25 peasants instead of 20.
+
 
 +
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus
 
|-
 
|-
 
| style="vertical-align: top;" | Guard Tower
 
| style="vertical-align: top;" | Guard Tower
 
| style="vertical-align: top;" | Hill
 
| style="vertical-align: top;" | Hill
| style="vertical-align: top;" | Increases [[Defensive Power]] by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus at 20% owned.
+
| style="vertical-align: top;" | Increases [[Defensive Power]] by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus at 20% owned
 
|-
 
|-
 
| style="vertical-align: top;" | Shrine
 
| style="vertical-align: top;" | Shrine
 
| style="vertical-align: top;" | Hill
 
| style="vertical-align: top;" | Hill
| style="vertical-align: top;" | Increases [[Hero]] experience gain by 2% per 1% owned, up to a maximum of 20% at 10% owned. Also increases hero bonus by 50% per 1% owned, up to a maximum of 500% at 10% owned.
+
| style="vertical-align: top;" | Reduces [[casualties]] on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus
 
|-
 
|-
 
| style="vertical-align: top;" | Gryphon Nest
 
| style="vertical-align: top;" | Gryphon Nest
 
| style="vertical-align: top;" | Mountain
 
| style="vertical-align: top;" | Mountain
| style="vertical-align: top;" | Increases [[Offensive Power]] by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus at 20% owned.
+
| style="vertical-align: top;" | Increases [[Offensive Power]] by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus at 20% owned
 
|-
 
|-
 
| style="vertical-align: top;" | Ore Mine
 
| style="vertical-align: top;" | Ore Mine
Line 68: Line 80:
 
| style="vertical-align: top;" | Produces 80 bushels of [[food]] per hour.
 
| style="vertical-align: top;" | Produces 80 bushels of [[food]] per hour.
  
Each peasant, draftee, and military unit eats 0.25 bushels of food every hour.
+
Each person eats 0.25 bushels of food every hour.
 
|-
 
|-
 
| style="vertical-align: top;" | Masonry
 
| style="vertical-align: top;" | Masonry
 
| style="vertical-align: top;" | Plain
 
| style="vertical-align: top;" | Plain
| style="vertical-align: top;" | Increases ALL [[Castle|Castle Bonuses]] by 2.6 * (Masonries / Total Land)%, no maximum
+
| style="vertical-align: top;" | Increases ALL [[Castle|Castle Bonuses]] by 2.75 * (Masonries / Total Land)%, no maximum
 +
 
 +
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction
 
|-
 
|-
 
| style="vertical-align: top;" | Smithy
 
| style="vertical-align: top;" | Smithy
 
| style="vertical-align: top;" | Plain
 
| style="vertical-align: top;" | Plain
| style="vertical-align: top;" | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus at 18% owned.
+
| style="vertical-align: top;" | Reduces [[Military]] Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus.
  
 
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.
 
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.
Line 84: Line 98:
 
| style="vertical-align: top;" | Increases [[population]] growth rate by 6 * (Temples / Total Land)%
 
| style="vertical-align: top;" | Increases [[population]] growth rate by 6 * (Temples / Total Land)%
  
Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0% defensive bonus (maximum reduction 25% at 16.67% owned)
+
Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%)
 
|-
 
|-
 
| style="vertical-align: top;" | Tower
 
| style="vertical-align: top;" | Tower
Line 90: Line 104:
 
| style="vertical-align: top;" | Produces 25 [[mana]] per hour.
 
| style="vertical-align: top;" | Produces 25 [[mana]] per hour.
 
|-
 
|-
| style="vertical-align: top;" | Guild
+
| style="vertical-align: top;" | Wizard Guild
 
| style="vertical-align: top;" | Swamp
 
| style="vertical-align: top;" | Swamp
| style="vertical-align: top;" | Spy, Assassin, Wizard, and Archmage training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.
+
| style="vertical-align: top;" | Produces 15 mana per hour.
 
 
[[Espionage#Spy_Strength|Spy Strength]] and [[Magic#Wizard_Strength|Wizard Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 1% at 10% owned.
 
  
 +
[[Magic#Wizard_Strength|Wizard Strength]] refresh rate increased by 0.1% per 1% owned, up to a maximum of 2% at 20% owned.
 +
Wizard power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned.
 +
Wizard and Archmage training costs reduced by 3.5% per 1% owned, up to a maximum of 35% at 10% owned.
 
Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.
 
Losses on failed black ops reduced by 2.5% per 1% owned, up to a maximum of 25% at 10% owned.
  
Line 101: Line 116:
 
| style="vertical-align: top;" | Dock
 
| style="vertical-align: top;" | Dock
 
| style="vertical-align: top;" | Water
 
| style="vertical-align: top;" | Water
| style="vertical-align: top;" | Produces 1 boat every 20 hours on average, produces 40 bushels of food per hour and each dock prevents 2.25 + [0.05 x daysInRound] of your boats from being sunk.
+
| style="vertical-align: top;" | Produces 1 boat every 20 hours on average, produces 40 bushels of food per hour and each dock prevents 2.5 of your boats from being sunk (increases by 0.05 each day after Day 25).
 
|}
 
|}
  
 
== Construction ==
 
== Construction ==
  
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below.  
+
Constructing buildings costs [[platinum]] and [[lumber]]. The formulas are below. Total Built Land caps at 75 % of your total land, so if you are 1000 acres and have only 700 buildings, anything you build will be costed as though you have 750 buildings.
  
Acres gained by [[Invading]] someone 75% or larger will be discounted. The discount starts at 50%. After Day 25, the discount grows by 2% each day until a maximum of 70% reduction is reached on Day 35.
+
Acres gained by [[Invading]] someone 75 % or larger will be discounted, costing only half. In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.
In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.
 
  
 
=== Platinum cost ===
 
=== Platinum cost ===
Line 116: Line 130:
 
=== Lumber cost ===
 
=== Lumber cost ===
 
<code>(ExploreAcres-250)*0.285 + 87.5  + ConqueredAcres/4.25</code>
 
<code>(ExploreAcres-250)*0.285 + 87.5  + ConqueredAcres/4.25</code>
 
 
Bonuses from factories, techs, wonders, etc, are added together, to a maximum of -75%, before multiplying these cost formulas.
 
  
 
== Destroy Building ==
 
== Destroy Building ==

Please note that all contributions to OpenDominion may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see OpenDominion:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)