Spirit
Appearance
| Spirit | |
|---|---|
| Aliases: | SPUD, SP |
| Introduced: | Round 14 |
| Round Wins: | 2 (Legacy), 2 (current) |
| Attacker: | Intermediate |
| Explorer: | Advanced |
| Converter: | Advanced |
| Alignment: | Good |
| Land type: | Water |
| Scribes: | [1] |
Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.
Racial Bonuses[edit]
- Food Consumption: -90%
- Immortal Wizards
Military Units[edit]
| Unit | OP | DP | Platinum | Mana | Special |
|---|---|---|---|---|---|
| Phantom | 3 | 0 | 335 | 10 | No boats needed. |
| Banshee | 0 | 3 | 300 | 10 | 50% fewer casualties on defense. |
| Ghost | 3 | 5 | 1100 | 25 | No boats needed. 30% fewer casualties on offense. |
| Spectre | 6 | 0 | 1075 | 30 | No boats needed. 80% fewer casualties on offense in range. |
General Info[edit]
Racial Spell[edit]
Unholy Ghost: Enemy draftees do not participate in battle
Very powerful early-game spell when draftees make up a disproportionate amount of defense.
Pros[edit]
- Undying elite OP
- No need for boats
- Strong spell for early round.
Cons[edit]
- No OP-troop turtle
- Hard to play unless on top
- Unforgiving when making mistakes
- Very high mana requirements early round
- Spell becomes much weaker as round goes on
- Expensive DP