Difference between revisions of "Halfling"
Jump to navigation
Jump to search
m (Halfer has two round wins.) |
|||
Line 4: | Line 4: | ||
| aliases = Halfer | | aliases = Halfer | ||
| introduced = [[Round 13]] | | introduced = [[Round 13]] | ||
− | | round_wins = | + | | round_wins = 2 |
| attacker = Intermediate | | attacker = Intermediate |
Revision as of 20:52, 4 March 2021
Halfling | |
---|---|
Aliases: | Halfer |
Introduced: | Round 13 |
Round Wins: | 2 |
Attacker: | Intermediate |
Explorer: | Beginner |
Converter: | Advanced |
Alignment: | Good |
Land type: | Hill |
Scribes: | [1] |
Halfling is a good-aligned race that can fast attack, explore, and convert. If you want to protect your platinum, Halfling is a prime choice due to their DP elite counting as a partial spy (1/3 when defending ops from other dominions, 1/5 when doing ops on others) - of course, this also means that you can lose DP when you fail spy operations on another dominion. In addition to protecting your platinum, it is very hard for other players to get spy ops on you, but you should not assume that this will protect you from being underdefended.
Racial Bonuses
- Max Population: +5%
- Food Consumption: -30%
- Spy Strength: +30%
- Population from barren land: +5
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Slinger | 3 | 0 | 275 | 15 | |
Defender | 0 | 3 | 300 | 0 | |
Master Thief | 2 | 4 | 900 | 30 | 1/5 of a Spy on offense, 1/3 of a spy on defense |
Staff Master | 5 | 3 | 900 | 25 | 40% fewer casualties |
General information
Racial Spell
Defensive Frenzy: Stronger version of Ares' Call (not cumulative) giving +20% defensive strength
Pros
- Spy race - platinum protection, easy to op others, nearly impossible to be sunk or stolen from
- Great racial spell - gives 20% DP bonus (not cumulative with Ares' Call)
- Low ore costs
- Low food requirements
Cons
- Inefficient
- Master Thief is expensive
- Loses DP on failed spy operations