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Alignment: Difference between revisions

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Update alignment text from current round configuration model
 
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[[Races]] are divided into one of two alignments: Good and Evil.
[[Races]] are divided into one of two alignments: Good and Evil.


As of [[Round 14]], the alignments are mixed.
Rounds can be configured as mixed alignment. In mixed-alignment rounds, realms are neutral and packs/race choices are not restricted by Good/Evil alignment.


In [[Dominion Classic]] the competition between Good and Evil was initially significant, with some units and races having bonuses against the opposing alignment. Over time, this was all but removed and only realms and packs remained divided.
In [[Dominion Classic]] the competition between Good and Evil was initially significant, with some units and races having bonuses against the opposing alignment. Over time, this was all but removed and only realms and packs remained divided.

Latest revision as of 22:11, 1 July 2026

Races are divided into one of two alignments: Good and Evil.

Rounds can be configured as mixed alignment. In mixed-alignment rounds, realms are neutral and packs/race choices are not restricted by Good/Evil alignment.

In Dominion Classic the competition between Good and Evil was initially significant, with some units and races having bonuses against the opposing alignment. Over time, this was all but removed and only realms and packs remained divided.