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Update Undead factual race data from Round 50 source
 
Line 6: Line 6:
| round_wins = 0
| round_wins = 0


| attacker = Beginner
| attacker = Intermediate
| converter = Advanced
| converter = Advanced
| explorer = Advanced
| explorer = Beginner


| alignment = Evil
| alignment = Evil
Line 19: Line 19:
== Racial Bonuses ==
== Racial Bonuses ==
      
      
* Max Population: +5%
* Max Population: +2.5%
* Food Consumption: -50%
* Food Consumption: -50%
* Mana Production: +20%
* Mana Production: +20%
* Boat Capacity: +20


== Military Units ==
== Military Units ==
Line 27: Line 28:
{{Race_units
{{Race_units


| spec1_name = Skeleton
| spec1_name = Zombie
| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
| spec1_plat = 275
| spec1_plat = 215
| spec1_ore = 0
| spec1_ore = 0
| spec1_special =
| spec1_special = 20% higher casualties in combat.


| spec2_name = Ghoul
| spec2_name = Necromancer
| spec2_op = 0
| spec2_op = 0
| spec2_dp = 3
| spec2_dp = 4
| spec2_plat = 300
| spec2_plat = 750
| spec2_ore = 0
| spec2_ore = 0
| spec2_special = 50% fewer casualties
| spec2_special =  


| elite1_name = Death Knight
| elite1_name = Crypt Lord
| elite1_op = 2
| elite1_op = 0
| elite1_dp = 5
| elite1_dp = 6
| elite1_plat = 1050
| elite1_plat = 1150
| elite1_ore = 0
| elite1_ore = 0
| elite1_special = 50% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 10 sent on attack).
| elite1_special =  


| elite2_name = Necromancer
| elite2_name = Abomination
| elite2_op = 5
| elite2_op = 4
| elite2_dp = 3
| elite2_dp = 3
| elite2_plat = 1250
| elite2_plat = 700
| elite2_ore = 0
| elite2_ore = 0
| elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Death Knights (up to one for every 15 sent on attack).
| elite2_special = Immortal when paired with 1 Necromancer.


}}
}}

Latest revision as of 20:42, 1 July 2026

Undead
Aliases: UD
Introduced: Round 35 (Current)
Round Wins: 0
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Undead are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.

Racial Bonuses[edit]

  • Max Population: +2.5%
  • Food Consumption: -50%
  • Mana Production: +20%
  • Boat Capacity: +20

Military Units[edit]

Unit OP DP Platinum Ore Special
Zombie 3 0 215 0 20% higher casualties in combat.
Necromancer 0 4 750 0
Crypt Lord 0 6 1150 0
Abomination 4 3 700 0 Immortal when paired with 1 Necromancer.

General Info[edit]

Racial Spell[edit]

Cull the Weak: Sacrifice Skeletons and Ghouls to summon Death Knights and Necromancers (2 plus 1 per 750 acres, hourly), cancels and cancelled by Midas Touch. Only works on troops that are at home.

Pros[edit]

  • Undying OP
  • Generates free defensive units on attack
  • No ore cost, reduced farms needed - lots of extra room for homes and mods
  • Population bonus
  • Great turtle
  • Bottom feeding is a viable option

Cons[edit]

  • Very inefficient
  • Very expensive
  • Very unforgiving of mistakes
  • Hard to hit often while keeping enough DP home
  • Requires a lot of time for target searching in order to keep hitting