Spirit: Difference between revisions
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| spec2_plat = 300 | | spec2_plat = 300 | ||
| spec2_mana = 10 | | spec2_mana = 10 | ||
| spec2_special = | | spec2_special = 50% fewer casualties on defense | ||
| elite1_name = Phantom Knight | | elite1_name = Phantom Knight | ||
| elite1_op = 3 | | elite1_op = 3 | ||
| elite1_dp = 5 | | elite1_dp = 5 | ||
| elite1_plat = | | elite1_plat = 1100 | ||
| elite1_mana = | | elite1_mana = 25 | ||
| elite1_special = | | elite1_special = 30% fewer casualties on offense. Flight (no need for boats) | ||
| elite2_name = Spectral Warrior | | elite2_name = Spectral Warrior | ||
| elite2_op = 6 | | elite2_op = 6 | ||
| elite2_dp = | | elite2_dp = 1 | ||
| elite2_plat = | | elite2_plat = 1075 | ||
| elite2_mana = | | elite2_mana = 30 | ||
| elite2_special = | | elite2_special = 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats) | ||
}} | }} | ||
Revision as of 02:23, 6 January 2025
| Spirit | |
|---|---|
| Aliases: | SPUD, SP |
| Introduced: | Round 14 |
| Round Wins: | 2 (Legacy), 2 (current) |
| Attacker: | Intermediate |
| Explorer: | Intermediate |
| Converter: | Advanced |
| Alignment: | Good |
| Land type: | Swamp |
| Scribes: | [1] |
Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.
Racial Bonuses
- Food Consumption: -90%
- Mana Production: +15%
- Wizards: Immortal
Military Units
| Unit | OP | DP | Platinum | Mana | Special |
|---|---|---|---|---|---|
| Banshee | 3 | 0 | 300 | 10 | Flight (no need for boats) |
| Geist | 0 | 3 | 300 | 10 | 50% fewer casualties on defense |
| Phantom Knight | 3 | 5 | 1100 | 25 | 30% fewer casualties on offense. Flight (no need for boats) |
| Spectral Warrior | 6 | 1 | 1075 | 30 | 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats) |
General Info
Racial Spell
Unholy Ghost: Enemy draftees do not participate in battle
Very powerful early-game spell when draftees make up a disproportionate amount of defense.
Pros
- Undying elite OP
- No need for boats
- Strong spell for early round.
Cons
- No OP-troop turtle
- Hard to play unless on top
- Unforgiving when making mistakes
- Very high mana requirements early round
- Spell becomes much weaker as round goes on
- Expensive DP