Difference between revisions of "Round 32/Changes"
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(Created page with "Added *Heroes: create a hero for your dominion **Select a class which determines the hero's passive bonus **Gains experience by attacking and performing info/black ops **...") |
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+ | Version 1.32.0 | ||
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*Lightning repair bonus now scales based on total damage received, up to 100% at 10% damage received (from constant 100%) | *Lightning repair bonus now scales based on total damage received, up to 100% at 10% damage received (from constant 100%) | ||
*Spy/Wizard ratio required for maximum damage reduction from black ops now scales up during the round: 0.5 at Day 4, 1.0 at Day 24, 1.5 at Day 44 (from 1.0 all round) | *Spy/Wizard ratio required for maximum damage reduction from black ops now scales up during the round: 0.5 at Day 4, 1.0 at Day 24, 1.5 at Day 44 (from 1.0 all round) | ||
− | + | *Research point gains on attack are now 5x land conquered OR 750 whichever is higher (from 750 flat) | |
+ | |||
+ | Version 1.32.1 | ||
+ | *Black ops and Theft success rates now use the same formula (an approximate average of the two) | ||
+ | *Adjust XP gain for invasion to 1 per acre gained (from 1 per acre captured) | ||
+ | *Adjust XP gain for info/black/war to 2/4/6 (from 1/3/5), bots award no info op XP | ||
+ | *Heroes now lose 1 XP per acre lost from invasion, but cannot lose a level | ||
+ | *Max Hero level increased to 12 (from 10) | ||
+ | *Adjusted XP requirements for all levels | ||
+ | *Alchemist bonus reduced to 0.2% per level (from 0.4%) | ||
+ | *Human Cavalry: +50p (from 1200p) |
Revision as of 13:06, 16 January 2023
Version 1.32.0
Added
- Heroes: create a hero for your dominion
- Select a class which determines the hero's passive bonus
- Gains experience by attacking and performing info/black ops
- Level up and increase your hero bonus
- Can be retired and half its experience will be applied to a new one
- New Spell: Disclosure
- Info op for revealing inforamation about heroes
- New Unit: Assassins
- Costs 1000p and 1 spy to train, counts as 2 spies
- Cannot be killed by Disband Spies
- Production Advisor now shows various expenditure bonuses
Changed
- Shrines:
- Casualty reduction removed (in lieu of Healer hero)
- Increases hero experience gain by 2% per 1% owned, up to a maximum of 20% at 10% owned.
- Increases hero bonus by 50% per 1% owned, up to a maximum of 500% at 10% owned.
- Barracks:
- No longer scale with prestige
- Increased to 36 housing (from 35)
- Bunk Beds tech increased to +2 barracks housing (from +1)
- Halfling:
- Defensive Frenzy removed
- added +10% defensive power racial
- removed 30% fewer casualties from Staff Master
- Frenzy: new spell, 30% fewer casualties
- Icekin:
- Blizzard removed
- added +5% defensive power racial
- removed 5% platinum production racial
- Alchemist Frost: new spell, 15% platinum production (does not stack with Midas)
- Resilience:
- Spy resilience is now only increased by Magic Snare
- Wizard strength recovery under 30% is now increased by by 1% per 100 spy resilience (from 1% per 250)
- Wizard resilience is now only increased by Fireball
- Peasant change due to wizard resilience is now increased by 10% of your total pop growth (Plague, Harmony, temples, techs, etc.)
- Lightning repair bonus now scales based on total damage received, up to 100% at 10% damage received (from constant 100%)
- Spy/Wizard ratio required for maximum damage reduction from black ops now scales up during the round: 0.5 at Day 4, 1.0 at Day 24, 1.5 at Day 44 (from 1.0 all round)
- Research point gains on attack are now 5x land conquered OR 750 whichever is higher (from 750 flat)
Version 1.32.1
- Black ops and Theft success rates now use the same formula (an approximate average of the two)
- Adjust XP gain for invasion to 1 per acre gained (from 1 per acre captured)
- Adjust XP gain for info/black/war to 2/4/6 (from 1/3/5), bots award no info op XP
- Heroes now lose 1 XP per acre lost from invasion, but cannot lose a level
- Max Hero level increased to 12 (from 10)
- Adjusted XP requirements for all levels
- Alchemist bonus reduced to 0.2% per level (from 0.4%)
- Human Cavalry: +50p (from 1200p)