Difference between revisions of "Spirit"
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(→Racial Bonuses: r27 update) |
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== Military Units == | == Military Units == | ||
− | {{ | + | {{Race_Units(Mana) |
| spec1_name = Banshee | | spec1_name = Banshee | ||
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| spec1_dp = 0 | | spec1_dp = 0 | ||
| spec1_plat = 300 | | spec1_plat = 300 | ||
− | | | + | | spec1_mana = 10 |
| spec1_special = Flight (no need for boats) | | spec1_special = Flight (no need for boats) | ||
Line 39: | Line 39: | ||
| spec2_dp = 3 | | spec2_dp = 3 | ||
| spec2_plat = 300 | | spec2_plat = 300 | ||
− | | | + | | spec2_mana = 10 |
| spec2_special = Almost never dies | | spec2_special = Almost never dies | ||
Line 46: | Line 46: | ||
| elite1_dp = 5 | | elite1_dp = 5 | ||
| elite1_plat = 1050 | | elite1_plat = 1050 | ||
− | | | + | | elite1_mana = 30 |
| elite1_special = 50% fewer casualties on defense. Flight (no need for boats) | | elite1_special = 50% fewer casualties on defense. Flight (no need for boats) | ||
Line 53: | Line 53: | ||
| elite2_dp = 0 | | elite2_dp = 0 | ||
| elite2_plat = 1200 | | elite2_plat = 1200 | ||
− | | | + | | elite2_mana = 40 |
| elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats) | | elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats) | ||
}} | }} | ||
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* Undying elite OP | * Undying elite OP | ||
* No need for boats | * No need for boats | ||
+ | * Strong spell for early round. | ||
=== Cons === | === Cons === | ||
Line 75: | Line 76: | ||
* Hard to play unless on top | * Hard to play unless on top | ||
* Unforgiving when making mistakes | * Unforgiving when making mistakes | ||
− | + | * Very high mana requirements early round | |
− | + | * Spell becomes much weaker as round goes on | |
− | * | ||
[[Category:Race]] | [[Category:Race]] |
Revision as of 00:03, 11 January 2022
Spirit | |
---|---|
Aliases: | SPUD, SP |
Introduced: | Round 14 |
Round Wins: | 2 |
Attacker: | Beginner |
Explorer: | Advanced |
Converter: | Advanced |
Alignment: | Good |
Land type: | Swamp |
Scribes: | [1] |
Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.
Racial Bonuses
- Food Consumption: -90%
- Mana Production: +15%
- Wizards: Immortal
- Max Population: +2.5%
Military Units
Unit | OP | DP | Platinum | Mana | Special |
---|---|---|---|---|---|
Banshee | 3 | 0 | 300 | 10 | Flight (no need for boats) |
Geist | 0 | 3 | 300 | 10 | Almost never dies |
Phantom Knight | 3 | 5 | 1050 | 30 | 50% fewer casualties on defense. Flight (no need for boats) |
Spectral Warrior | 6 | 0 | 1200 | 40 | Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats) |
General Info
Racial Spell
Unholy Ghost: Enemy draftees do not participate in battle
Very powerful early-game spell when draftees make up a disproportionate amount of defense.
Pros
- Undying elite OP
- No need for boats
- Strong spell for early round.
Cons
- No OP-troop turtle
- Hard to play unless on top
- Unforgiving when making mistakes
- Very high mana requirements early round
- Spell becomes much weaker as round goes on