Difference between revisions of "Undead"
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== Racial Bonuses == | == Racial Bonuses == | ||
− | * Max Population: + | + | * Max Population: +15% |
* Mana Production: +10% | * Mana Production: +10% | ||
* Food Consumption: -75% | * Food Consumption: -75% | ||
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| spec2_plat = 225 | | spec2_plat = 225 | ||
| spec2_ore = 0 | | spec2_ore = 0 | ||
− | | spec2_special = | + | | spec2_special = 75% fewer casualties |
| elite1_name = Progeny | | elite1_name = Progeny | ||
| elite1_op = 2 | | elite1_op = 2 | ||
| elite1_dp = 4 | | elite1_dp = 4 | ||
− | | elite1_plat = | + | | elite1_plat = 860 |
| elite1_ore = 0 | | elite1_ore = 0 | ||
− | | elite1_special = | + | | elite1_special = 75% fewer casualties. On successful attacks, [[conversion|converts]] enemy peasants into Ghouls (up to one for every 20 sent on attack). Flight (no need for boats) |
| elite2_name = Vampire | | elite2_name = Vampire | ||
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| elite2_plat = 1000 | | elite2_plat = 1000 | ||
| elite2_ore = 0 | | elite2_ore = 0 | ||
− | | elite2_special = Almost Never Dies. On successful attacks | + | | elite2_special = Almost Never Dies. On successful attacks, [[conversion|converts]] enemy peasants into Progenies (up to one for every 20 sent on attack). Flight (no need for boats) |
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
− | '''Parasitic Hunger''': + | + | '''Parasitic Hunger''': +20% conversion rate and afflicts your enemies with Plague |
=== Pros === | === Pros === | ||
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* Hard to hit often while keeping enough DP home | * Hard to hit often while keeping enough DP home | ||
* Requires a lot of time for target searching in order to keep hitting | * Requires a lot of time for target searching in order to keep hitting | ||
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[[Category:Race]] | [[Category:Race]] |
Revision as of 02:31, 5 November 2021
Undead | |
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Aliases: | SPUD, UD |
Introduced: | Round 14 |
Round Wins: | 0 |
Attacker: | Beginner |
Explorer: | Intermediate |
Converter: | Advanced |
Alignment: | Evil |
Land type: | Swamp |
Scribes: | [1] |
Undead are a fast/medium speed race that is more or less the same as Spirit. The major difference is that Spirit belongs to the Good alignment and Undead to the Evil alignment. These two races always seem to have the most people playing them round after round, probably because SPUD is one of the most unique races in dominion. All of their troops are immortal (in most circumstances) and when they attack they can convert the enemy's casualties into more of their own units. The basic idea of attacking with SPUD is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a fast/medium speed race, it is recommended to have started building Guard Towers by mid-round.
Racial Bonuses
- Max Population: +15%
- Mana Production: +10%
- Food Consumption: -75%
- Wizards: Immortal
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Skeleton | 2.5 | 0 | 225 | 0 | Almost never dies. Flight (no need for boats) |
Ghoul | 0 | 2.5 | 225 | 0 | 75% fewer casualties |
Progeny | 2 | 4 | 860 | 0 | 75% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 20 sent on attack). Flight (no need for boats) |
Vampire | 4 | 3 | 1000 | 0 | Almost Never Dies. On successful attacks, converts enemy peasants into Progenies (up to one for every 20 sent on attack). Flight (no need for boats) |
General Info
Racial Spell
Parasitic Hunger: +20% conversion rate and afflicts your enemies with Plague
Pros
- Undying units
- Converts enemy casualties on attack (this is the best unit ability that exists within Dominion)
- No ore cost, no boats needed, very few farms needed - lots of extra room for homes and mods
- Population bonus
- Great turtle
- Can be a very fun race
Cons
- Very inefficient
- Very expensive
- Units can be killed upon attack by Human/Nomad, or in attacks that fail by more than 85%
- Hard to hit often while keeping enough DP home
- Requires a lot of time for target searching in order to keep hitting