Spirit: Difference between revisions
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| attacker = Beginner | | attacker = Beginner | ||
| converter = Advanced | | converter = Advanced | ||
| explorer = | | explorer = Advanced | ||
| alignment = Good | | alignment = Good | ||
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}} | }} | ||
'''Spirit''' are a fast/medium speed race | '''Spirit''' are a fast/medium speed race heavily inspired by the old [[Dark Elf (Legacy)]]. The current version of Spirit was introduced in [[Round 26]]. | ||
== Racial Bonuses == | == Racial Bonuses == | ||
* | * Food Consumption: -90% | ||
* | * Mana Production: +15% | ||
* Wizards: Immortal | * Wizards: Immortal | ||
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{{Race_units | {{Race_units | ||
| spec1_name = | | spec1_name = Banshee | ||
| spec1_op = | | spec1_op = 3 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
| spec1_plat = | | spec1_plat = 300 | ||
| spec1_ore = | | spec1_ore = 10 | ||
| spec1_special = | | spec1_special = Flight (no need for boats) | ||
| spec2_name = | | spec2_name = Geist | ||
| spec2_op = 0 | | spec2_op = 0 | ||
| spec2_dp = | | spec2_dp = 3 | ||
| spec2_plat = | | spec2_plat = 300 | ||
| spec2_ore = | | spec2_ore = 10 | ||
| spec2_special = Almost never dies | | spec2_special = Almost never dies | ||
| elite1_name = | | elite1_name = Phantom Knight | ||
| elite1_op = | | elite1_op = 3 | ||
| elite1_dp = | | elite1_dp = 5 | ||
| elite1_plat = | | elite1_plat = 1050 | ||
| elite1_ore = | | elite1_ore = 30 | ||
| elite1_special = | | elite1_special = 50% fewer casualties on defense. Flight (no need for boats) | ||
| elite2_name = | | elite2_name = Spectral Warrior | ||
| elite2_op = | | elite2_op = 6 | ||
| elite2_dp = | | elite2_dp = 0 | ||
| elite2_plat = | | elite2_plat = 1200 | ||
| elite2_ore = | | elite2_ore = 40 | ||
| elite2_special = Almost | | elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats) | ||
}} | }} | ||
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=== Racial Spell === | === Racial Spell === | ||
''' | '''Unholy Ghost''': Enemy draftees do not participate in battle | ||
Very powerful early-game spell when draftees make up a disproportionate amount of defense. | |||
=== Pros === | === Pros === | ||
* Undying | * Undying elite OP | ||
* No need for boats | |||
* No | |||
=== Cons === | === Cons === | ||
* | * No OP-troop turtle | ||
* Hard to play unless on top | |||
* Unforgiving when making mistakes | |||
* Hard to | |||
* | |||
== See also == | == See also == |
Revision as of 01:37, 5 November 2021
Spirit | |
---|---|
Aliases: | SPUD, SP |
Introduced: | Round 14 |
Round Wins: | 2 |
Attacker: | Beginner |
Explorer: | Advanced |
Converter: | Advanced |
Alignment: | Good |
Land type: | Swamp |
Scribes: | [1] |
Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.
Racial Bonuses
- Food Consumption: -90%
- Mana Production: +15%
- Wizards: Immortal
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Banshee | 3 | 0 | 300 | 10 | Flight (no need for boats) |
Geist | 0 | 3 | 300 | 10 | Almost never dies |
Phantom Knight | 3 | 5 | 1050 | 30 | 50% fewer casualties on defense. Flight (no need for boats) |
Spectral Warrior | 6 | 0 | 1200 | 40 | Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats) |
General Info
Racial Spell
Unholy Ghost: Enemy draftees do not participate in battle
Very powerful early-game spell when draftees make up a disproportionate amount of defense.
Pros
- Undying elite OP
- No need for boats
Cons
- No OP-troop turtle
- Hard to play unless on top
- Unforgiving when making mistakes
See also
- Undead: Spirit's evil-aligned counterpart.