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It wasn’t until 2026-04-27 that the game would move again.  Most of the second tier had spent a week trapped at the same land size which favored slower strats.   
It wasn’t until 2026-04-27 that the game would move again.  Most of the second tier had spent a week trapped at the same land size which favored slower strats.   
First Jota was able to send out while defending Weaser:  Dr. Bashar al-Assad (#6) invaded Top toppings that top "Topper" Harley (#7) and captured 173 land.
First Jota was able to send out while defending Weaser:  
   
Dr. Bashar al-Assad (#6) invaded Top toppings that top "Topper" Harley (#7) and captured 173 land.


Next Esthera moved:  Water can flow... or it can crash (#10) invaded Top Dog now watches over you from above (#7) and captured 177 land.
Next Esthera moved:  Water can flow... or it can crash (#10) invaded Top Dog now watches over you from above (#7) and captured 177 land.
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2026-05-02 20:36:23 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 311 land from Persian War Elephant (#9).  
2026-05-02 20:36:23 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 311 land from Persian War Elephant (#9).  


These hits gave Chunk and Dave a fresh supply of cheap acres and a peasant boost, and shot my peasants past 75k where I had to push LY because of employment issues.  Along with the alchemist hero, techs, and not being in the guard, this led to the highest income I have had as an attacker at Production /hr Platinum: +241,215 (19.87%) + 50k from banking lumber.  
These hits gave Chunk and Dave a fresh supply of cheap acres and a peasant boost, and shot my peasants past 75k where I had to push LY because of employment issues.  Along with the alchemist hero, techs, and not being in the guard, this led to the highest income I have had as an attacker at  
 
Production /hr Platinum: +241,215 (19.87%) + 50k from banking lumber.  


The race between 7 and 9 was still raging for the top explorer, and the trolls in 4 were a growing threat.  As the race continued both were trying to just keep ahead of defense to squeeze out a few more acres.  Rury added a temple dump which extravadadza did not respond to fast enough leading to a huge hit, putting Mcgeeal out in front for the exploring leader.  We saw it a few hours out and wanted to knock Rury out of range before Wurst had a chance to get easy acres off of the hit, and led to Ivetza doing a big flex to help knock him down faster as well as pull in some nice acres.
The race between 7 and 9 was still raging for the top explorer, and the trolls in 4 were a growing threat.  As the race continued both were trying to just keep ahead of defense to squeeze out a few more acres.  Rury added a temple dump which extravadadza did not respond to fast enough leading to a huge hit, putting Mcgeeal out in front for the exploring leader.  We saw it a few hours out and wanted to knock Rury out of range before Wurst had a chance to get easy acres off of the hit, and led to Ivetza doing a big flex to help knock him down faster as well as pull in some nice acres.
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The planned war against 4:
The planned war against 4:
4 was clearly the rising threat at this point so we decided it was time for us to finally declare war.  Their smaller troll had a decent suicide potential, but was light on docks and was very sinkable, as well as being on lower peasants so moving buildings would be slow and expensive.  We had 6 people running ops.  The plan was very simple, we would sink their smaller troll once he had taken and built his bonus, and then FB/LB their bigger troll to limit his ability to draft and train brutes so he couldn't 5:4 as much.  By limiting their suicide potential I would be able to make a late game push without needing to defend as much, and could get in my first 2 hits before any war bonus became active.  The message was posted, people were saving spy/wiz strength, and 2 hours before we were going to declare our plans were foiled when the smaller troll made another hit and making sinking impossible.
4 was clearly the rising threat at this point so we decided it was time for us to finally declare war.  Their smaller troll had a decent suicide potential, but was light on docks and was very sinkable, as well as being on lower peasants so moving buildings would be slow and expensive.  We had 6 people running ops.  The plan was very simple, we would sink their smaller troll once he had taken and built his bonus, and then FB/LB their bigger troll to limit his ability to draft and train brutes so he couldn't 5:4 as much.  By limiting their suicide potential I would be able to make a late game push without needing to defend as much, and could get in my first 2 hits before any war bonus became active.  The message was posted, people were saving spy/wiz strength, and 2 hours before we were going to declare our plans were foiled when the smaller troll made another hit and making sinking impossible.


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2026-05-04 22:03:39 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 260 land from Malteasers  
2026-05-04 22:03:39 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 260 land from Malteasers  


The timing of that hit was unfortunate as it put my next hit in the middle of the night, and we had mainly drafted a team from the US/Canada timezones.  Luckily Hyt33 offered to stay up way too late to help find a hit 9 hours later, and we had pre-scouted targets when more people were online to make that easier.  This target had just explored and with the lower morale became an easier hit, and was almost at my 75% so landgains were still quite solid.  It is always a little uneasy to go into the realm of the only person that could retal, but it was worth the risk.  I then woke up 3 hours later to rezone so I was not a tempting target when the previous land came in and my forest % dropped.   
The timing of that hit was unfortunate as it put my next hit in the middle of the night, and we had mainly drafted a team from the US/Canada timezones.  Luckily Hyt33 offered to stay up way too late to help find a hit 9 hours later, and we had pre-scouted targets when more people were online to make that easier.  This target had just explored and with the lower morale became an easier hit, and was almost at my 75% so landgains were still quite solid.  It is always a little uneasy to go into the realm of the only person that could retal, but it was worth the risk.  I then woke up 3 hours later to rezone so I was not a tempting target when the previous land came in and my forest % dropped.  I hit early in the hour and then went to sleep.   


2026-05-05 07:07:28 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 231 land from KILL ME QUICK🔪IM OFF, GOODBYE👋POP GOES WEASER☠️ (#4).  
2026-05-05 07:07:28 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 231 land from KILL ME QUICK🔪IM OFF, GOODBYE👋POP GOES WEASER☠️ (#4).  
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2026-05-05 16:43:07 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 139 land from Lord Sauron (#6).  
2026-05-05 16:43:07 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 139 land from Lord Sauron (#6).  


There were very limited targets after this.  As I looked at possible 9 hour targets, Rio had sent out again, but I was about 1k short of hitting him assuming he didn't draft up at all, or invest.  He was also below 60% at this stage, so I would start losing prestige on attacks, further reducing targets for subsequent hits.  Then just 9 seconds before my troops got back we saw this   
There were very limited targets after this.  As I looked at possible 9 hour targets, Rio had sent out again, but I was about 1k short of hitting him assuming he didn't draft up at all, or invest.  To make this hit happen I would need to max invest lumber and plat, and have him not increased his own dp.  He was also below 60% at this stage, so I would start losing prestige on attacks, further reducing targets for subsequent hits.  Then just 9 seconds before my troops got back we saw this   
 


2026-05-06 00:59:51 The Forest Keshiks of Mongolia (#9) has attacked the Planar Gates (#9) !  
2026-05-06 00:59:51 The Forest Keshiks of Mongolia (#9) has attacked the Planar Gates (#9) !  


He was bigger than Rio, perfect terrain types, and about 5k dp lower.  The initial ops on him were taken when I was in a meeting.  We got a fresh set of ops when I came out of that and his dp was only a touch higher as we hadn't gotten a land spy the first time.  After how the previous 3 hits came along so easily I had gotten complacent and did not check for a NW change before sending.  Sure enough it was a trap, and he rezoned enough to boost his dp by 30k leading to the bounce we were worried was going to cost us the round.   
He was bigger than Rio, perfect terrain types, and about 5k dp lower.  The initial ops on him were taken when I was in a meeting.  We got a fresh set of ops when I came out of that and his dp was only a touch higher as we hadn't gotten a land spy the first time.  After how the previous 3 hits came along so easily I had gotten complacent and did not check for a NW change before sending.  Sure enough it was a trap, and he rezoned enough to boost his dp by 30k leading to the bounce we were worried was going to cost us the round.   


2026-05-06 01:12:14 Sadly, the forces of Chuck Norris doesn't need ops (#2) were beaten back by The Forest Keshiks of Mongolia (#9).  
2026-05-06 01:12:14 Sadly, the forces of Chuck Norris doesn't need ops (#2) were beaten back by The Forest Keshiks of Mongolia (#9).  

Revision as of 18:24, 11 May 2026

Round 49
Winner 🥇
Player: Faith
Dominion: Chuck Norris doesn't need ops
Race: Sylvan
Second 🥈
Name: Extravadadza
Dominion: Chu Ko Nu
Race: Lycanthrope
Third 🥉
Name: mcgeeal
Dominion: Top Hat Model at Target Corp
Race: Kobold
General
Changes: Round 49/Changes
Valhalla: Link

Top 100 Results

Round 49 top 100

Round Win Story

Round 49 win from the perspective of Faith

This was a draft round which always changes the dynamics due to larger packs, and playing with people who are often not together. I tried to draft a number of people that I had not played with before, and then a few I had only played with one time. There was also the attempt to balance attackers and ops players. Our first goal was then to assemble a pack that would work well together. With the second draft pick I selected Chunk, and we then strategized together on a general round plan, and who would do well in the different roles we were looking for. Neither of us were looking to play fast, and with concern that the reduction in keep would make slow races a bit too slow, we decided to focus on mid game races. With the second round pick we selected DownrightDave with the idea he could be versatile in his race selection and playstyle. With three attackers we then wanted an explorer who would be able to keep up with top offense, and be able to give eyes so we knew when it was safe to enter range. Zedijar was an obvious choice for that role. In the fourth round we had been looking at another ops player, but saw Ivetza was still on the board, and couldn’t resist picking up another round winner in the fourth. We then turned out attention back to ops support and grabbed Candarius in the fifth round. In the sixth and seventh round I went with more familiar players in Rush2008 and Kale. Both had more limited activity for parts of the round, but knowing they would be agreeable to whatever plan we had was a major plus. In the eighth round we went with Hyt33, someone we were less familiar with, but who had the strongest Valhalla of all remaining players. In the 9th we were able to grab Jmerc, who while having an inconsistent activity level, was a great asset when he was around the previous time I played with him. That would be true again this round.

Early Round Kale ran a fast attacker as his availability was going to decrease as the round went on, with the plan he would deconvert to ops support. For a number of days after deconverting Kale would be our only eyes on Hussar until Zed was able to safely move into range. Kale was also able to send his elites from the attacking stage on wonders twice, and also on both raids. Dave ran a QC dwarf to give us our next offensive option. Chunk ran a reconverting nomad with techs and shrines, and I ran a reconverting sylvan also with techs and shrines. I made 9 hits the first day oop, and then didn't attack for another two weeks. Ivetza ran a troll that attacked for a bit longer than just oop, but also did a reconversion strat to become more efficient. The rest of our group went all round ops support giving us 5 full time ops guys. We opted to grab the Hanging Gardens as a wonder for one that would not be heavily contested, but free up a little extra building space and benefit everyone. Kale had deconverted, but still had offensive elites, and Ivetza had brutes, with the two of them doing about 2/3 of the damage combined in taking the wonder for the first time. Our ops crew did the rest with cyclones, but the amount each cyclone did felt painfully small as the wonder was only on 75k hitpoints to start. In addition to our draft pack we had 3 other players who were not active on discord, and posted only a few times in the council. Some grew decently on their own, and others would have benefited greatly from the guidance of others but wanted to do their own thing. We also had up to 5 new players at different times so our realm had up to 18 people, when most realms had 13. One provided comedic effect of building only homes, and then 1 of each other building (including farms) so he had less than 1% employment and 0 food. Only one of them made it out of protection.

As expected, there was a more balanced group of fast attackers and for the first several weeks there was no runaway. Weaser was starting to pull ahead, and then 6 warred them. Slater then was gaining speed, and then 6 warred them as well. We expected 11 to be the next war target for 6, with the last of the leading fast attackers, but 6 broke their pattern and went after us for the first time.

Our first war with 6 saw Dave (Chuck Norris Dwarves All Other Men), who had just converted, and Chunk (Time Waits for no man, except Chuck Norris), who was still exploring, eat the brunt of the black ops, and both were burning shortly after the war started. When burning ran out on them they moved on to Ivetza (Chuck Norris isn’t dead he’s AFK and still winning), as well as some of our explorers with more scattered ops. We replied by burning their top explorer and attacking nomad. We discussed snaring their top explorer so that he could be hit by the big attackers in 3 and 9, but opted not to as we didn’t want to give them an easy hit. Little did we know that snaring someone so another realm could hit them would be a controversial part of the round later on.

2 weeks in I finished my reconversion making a pair of hits, and was trying to catch up to the Vegan Cannibal in 8 (Oment) as he ran a faster strat with sylvan. I had released all of my specs replacing them with elites, and was on sub 50% forests to make room of shrines and schools. 3 days later I made a triple hit where I needed to add offensive specs for the 3rd attack. By the end of week 3 I was just finishing my teching, and tossed the schools where I was finally getting towards 60% forests.

At the end of week 3 Weaser (Hussar #9) had pulled ahead into the runner position, and after eating a semi-suicide, proceed to hit Slater twice in the same day. The next two weeks involved Weaser making numerous hits, including one on Jboy, our top nomad threat in realm 10. It was during this part of the round where main controversy appeared. Realm 6, who had continued to war most realms, declared war and snared Oment (Vegan Cannibal), the leading sylvan in 8, with the expectation that Weaser would hit him. That would taken out a late game threat, fed a declining runner who was on a dropping peasant count with terrible terrain types, and allow their own threat (Dr. Bashar al-Assad) to then send out and keep growing. Seeing what was happened we had Dave hit, and move into the range of Hussar, with the assumption he was about to send out when AC ran out on Oment. The rules committee intervened and undid the snare, but not some of the ripple effects. While Dave ended up being okay all in, 6 gave up two hits to Weaser. The danger in any sort of rollback is there are many other decisions that people start to make immediately that cannot also be rolled back.

The stall happened at week 5 and Weaser went 8 days between hits, and was almost out of peasants to draft. We had 3 attackers still near the top of the second tier that were all waiting as well. Most faster races ran into space trouble here as well, as for almost the entire time nobody could send out while in range of Weaser. During this week we had our second war with realm 6. Once again they went after Chunk and Dave right away. We replied by getting a war hit on Sharkey, and only my second hit on a human target, and burned their top explorer again.

2026-04-22 20:12:45 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 197 land from Xi Jinping (#6).

This would put me into range of Weaser, but gave a decent peasant boost up to 41k where everyone else had been sitting and training for a few days. 6 decided as a parting gift to knock our wonder back to 0, and also swarm all of us, so our food production dropped by 40%. Some of our guys had planned for that and prebuilt farms, but others, knowing they had taken it almost all the way down in the first war and then left it there, did not. I was losing 5-6k food an hour with GW on. As a sylvan they had failed 5x to get the first swarm on, and luckily did not try again, or I would have to bank a fair bit until we either got the wonder back, or added more farms. The first time we took the wonder it was mainly with troops, but this time we took it back mainly with cyclones doing the heavy lifting, and then finished it with 5 attackers online, although only needing 4.

It wasn’t until 2026-04-27 that the game would move again. Most of the second tier had spent a week trapped at the same land size which favored slower strats. First Jota was able to send out while defending Weaser:

Dr. Bashar al-Assad (#6) invaded Top toppings that top "Topper" Harley (#7) and captured 173 land.

Next Esthera moved: Water can flow... or it can crash (#10) invaded Top Dog now watches over you from above (#7) and captured 177 land.

After that Oment rezoned many of his smithies to forests to make a big hit: The Vegan Cannibal (#8) invaded Revenge is a dish best served cold (#10) and captured 235 land.

TheThing went for some revenge on 6 after multiple wars, pushing to max GN, temples, and GT, but leaving himself open on defense:

This some serious gourmet shit! (#10) invaded Dr. Bashar al-Assad (#6) and captured 282 land.

Weaser, seeing people were able to start moving, then made his attack, which freed up everyone else to send, and Dave had been waiting for that hit, and was able to get the first hit on the suicide right away, and I, and then Chunk followed the next hour.

2026-04-27 21:59:33 Hussar (#9) invaded Revenge is a dish best served cold (#10) and captured 203 land.

2026-04-27 21:59:41 Victorious on the battlefield, Chuck Norris Dwarves All Other Men (#2) conquered 219 land from This some serious gourmet shit! (#10).

2026-04-27 22:23:41 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 199 land from This some serious gourmet shit! (#10).

2026-04-27 22:24:43 Victorious on the battlefield, Time waits for no man, except Chuck Norris (#2) conquered 171 land from This some serious gourmet shit! (#10)


Charles (#5) sent out very light on defense, and was hit several times, including by Oment who was still in a strong position giving him a second hit after the stall finished. I was planning to use Charles as my 9 hour target, but one of our non discord realmmates knocked him out of range, and then was hit himself, as well as leaving me without a hit. I thought about a bottomfeed instead, but went back to sleep and decided to look at things more in the morning. TheThing did a sui/raze for Esthera leading to Esthera being able to make a big hit on Rury. We were expecting Esthera to be a bigger long term threat, but found out after the round just how much damage he received in the several wars they had with 6. Dave and I were both online when that happened and were able to capitalize once again on a suicide:

2026-04-28 13:57:04 Top 2AM Toaster (#7) fended off an attack from This some serious gourmet shit! (#10).

2026-04-28 13:57:34 Water can flow... or it can crash (#10) invaded Top 2AM Toaster (#7) and captured 277 land.

2026-04-28 14:02:22 Victorious on the battlefield, Chuck Norris Dwarves All Other Men (#2) conquered 187 land from This some serious gourmet shit! (#10).

2026-04-28 14:03:39 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 171 land from This some serious gourmet shit! (#10).

Shortly before I was looking for a third hit in this stretch there was another suicide, but this time my troops were still out for another half hour, and I wasn’t able to capitalize on it. I was still able to get a 3rd hit so that in 25 hours I gained 1080 acres, and started to get a decent peasant count.

2026-04-28 22:30:46 Mithravioli (#11) invaded Persian War Elephant (#9) and captured 302 land.

2026-04-28 22:33:38 Not in the right headspace (#5) invaded Mithravioli (#11) and captured 263 land.

2026-04-28 22:33:46 FIRST COMES WAR ⚔️ THEN COMES SNAREAGE 🪤 (#4) invaded Mithravioli (#11) and captured 250 land.

2026-04-28 22:42:52 Top Birthday Candle Extinguisher (#7) invaded Mithravioli (#11) and captured 187 land.

2026-04-28 22:45:43 These are the Basterds, ever heard of us? (#10) invaded Mithravioli (#11) and captured 187 land.

2026-04-28 23:01:54 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 170 land from Top Game Collector in Texas (#7).

This is the spot where I was really able to start gaining some speed. To this point Oment had been leading as sylvan, but I caught him in land, surpassed him in peasants, and had a higher smithy % as he did not rebuild them after his r/r. I was able to outpace his training for the last week and a half. With 55k peasants I was able to start pushing decent offense. We agreed I had the best chance to try and run down the explorers, so Chunk and Dave at this point had moved into supporting roles, pushing offense to threaten suicides, or capitalize on mistakes other realms made.

The subsequent set of hits made it clear trying to catch up would be possible. Top Birthday Candle Extinguisher (#7 Fett) sent out and was hittable, but we saw that FIRST COMES WAR ⚔️ THEN COMES SNAREAGE 🪤 (#4) (Omni) was maxing mods and looking to suicide. Chunk and I were discussing if we should hit Fett, and if so in what order. He thought about going first to draw the suicide, or what would be needed to defend it. It would have taken at least a day of training to defend it, and in the end we decided I would go first for the bigger gain, and he would cover for several hours and then follow if nothing had happened. It was about a week out from the end and I was still 2.5k acres behind the leading explorers so decided to send hoping I was far enough back not to attract attention. We both took the hit, and Omni suicided to slow me down and put Wurst in a stronger position for making a late game push. Luckily at this stage I had max shrines and the healer hero, so troop losses were not too bad. I was also able to string together 3 roughly 300 acre hits in 20 hours leading to a net gain of 1,400 acres after the suicide. For the second hit I was about to attack Persian War Elephant (#9) (nurtho) but with it being early morning, I was confused why the invasion screen was still showing red. It turns out I had included my incoming troops in my calcs, and without them I was just short so I went after Marie built Curie-ously on Becquerel's work (#3) (B) instead. I could have hit Rury as well, but did not want to tempt fate hitting in there a second time, with his suicide potential quite obvious. nurtho sent back out for a 9 hour and flexed some knights. When looking at the hit this time I was still just short, but he had almost 3k draftees. I went to see who was online and Candarius, Chunk, and Hyt33 were around to assassinate draftees, and once they had stabbed him below 1k draftees I sent after getting a fresh CS to confirm his resources had not been invested (something I got lax on for a later hit that almost cost the round).

2026-05-02 01:59:41 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 288 land from Top Birthday Candle Extinguisher (#7).

2026-05-02 04:59:41 Victorious on the battlefield, Time waits for no man, except Chuck Norris (#2) conquered 263 land from Top Birthday Candle Extinguisher (#7).

2026-05-02 05:13:46 Victorious on the battlefield, Persian War Elephant (#9) conquered 199 land from Top toppings that top "Topper" Harley (#7).

2026-05-02 07:47:53 FIRST COMES WAR ⚔️ THEN COMES SNAREAGE 🪤 (#4) invaded fellow dominion Chuck Norris doesn't need ops (#2) and captured 362 land.

2026-05-02 10:52:57 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 293 land from Marie built Curie-ously on Becquerel's work (#3).

2026-05-02 11:19:24 Victorious on the battlefield, Chuck Norris Dwarves All Other Men (#2) conquered 260 land from Marie built Curie-ously on Becquerel's work (#3).

2026-05-02 15:54:43 Victorious on the battlefield, Time waits for no man, except Chuck Norris (#2) conquered 230 land from Marie built Curie-ously on Becquerel's work (#3).

2026-05-02 15:58:49 Victorious on the battlefield, Persian War Elephant (#9) conquered 150 land from Top toppings that top "Topper" Harley (#7).

2026-05-02 20:36:23 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 311 land from Persian War Elephant (#9).

These hits gave Chunk and Dave a fresh supply of cheap acres and a peasant boost, and shot my peasants past 75k where I had to push LY because of employment issues. Along with the alchemist hero, techs, and not being in the guard, this led to the highest income I have had as an attacker at

Production /hr Platinum: +241,215 (19.87%) + 50k from banking lumber.

The race between 7 and 9 was still raging for the top explorer, and the trolls in 4 were a growing threat. As the race continued both were trying to just keep ahead of defense to squeeze out a few more acres. Rury added a temple dump which extravadadza did not respond to fast enough leading to a huge hit, putting Mcgeeal out in front for the exploring leader. We saw it a few hours out and wanted to knock Rury out of range before Wurst had a chance to get easy acres off of the hit, and led to Ivetza doing a big flex to help knock him down faster as well as pull in some nice acres.

2026-05-03 17:07:32 Victorious on the battlefield, Top 2AM Toaster (#7) conquered 604 land from Chu Ko Nu (#9).

2026-05-03 17:11:46 The Vegan Cannibal (#8) invaded fellow dominion Top 2AM Toaster (#7) and captured 281 land.

2026-05-03 17:12:43 Time waits for no man, except Chuck Norris (#2) invaded fellow dominion Top 2AM Toaster (#7) and captured 235 land.

2026-05-03 17:13:37 Chuck Norris isn’t dead he’s AFK and still winning (#2) invaded fellow dominion Top 2AM Toaster (#7) and captured 283 land.

2026-05-03 17:18:04 Conscientious Objector (#5) invaded fellow dominion Top 2AM Toaster (#7) and captured 246 land.

2026-05-03 18:57:33 Marie built Curie-ously on Becquerel's work (#3) invaded fellow dominion Top 2AM Toaster (#7) and captured 270 land.

2026-05-03 19:06:34 LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢 (#4) invaded Marie built Curie-ously on Becquerel's work (#3) and captured 232 land.

2026-05-03 21:40:57 Glassy Sky (#8) invaded fellow dominion Top 2AM Toaster (#7) and captured 212 land.

The planned war against 4:

4 was clearly the rising threat at this point so we decided it was time for us to finally declare war. Their smaller troll had a decent suicide potential, but was light on docks and was very sinkable, as well as being on lower peasants so moving buildings would be slow and expensive. We had 6 people running ops. The plan was very simple, we would sink their smaller troll once he had taken and built his bonus, and then FB/LB their bigger troll to limit his ability to draft and train brutes so he couldn't 5:4 as much. By limiting their suicide potential I would be able to make a late game push without needing to defend as much, and could get in my first 2 hits before any war bonus became active. The message was posted, people were saving spy/wiz strength, and 2 hours before we were going to declare our plans were foiled when the smaller troll made another hit and making sinking impossible.


2026-05-04 17:58:44 MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️ (#4) invaded Top Game Collector in Texas (#7) and captured 201 land.

Without the sinking component of the war, which would have taken him out of the picture for at least a day or two, it made a lot less sense, and having 2 angry trolls that could suicide was less than ideal. Declaring once he got back from his hit and built his land also would limit our ability to do a final war if needed to LB a potential last target.

At this point I was mainly pushing offense, and relying upon Chunk, Dave, and Ivetza being able to hit anyone that went after me for defense against the trolls. There was still at least 1.5k acres to gain, and very limited targets. I pushed to about 490k offense, but the majority of people I was looking at were safe, even with AC off. Numerous people at the bottom of my RG range were over 500k defense, so the bottomfeeding part of the plan was going to be challenging. I only had a chance to train for about 2 days after the triple hit, but there wasn't enough time to train much more, as most realms were scouting me on a very frequent basis and staying ahead on defense. During some pre-scouting after requesting a ton of revs from our ops crew we identified 3 possible AC drop targets. I had been out biking and got back about 1-2 minutes before the first of those was set to run out. I had planned to skip him as he was terrible terrain types, and it would not be a good hitting cycle, but with time running out we decided to check. By the time I had connected with Zedijar it was about 2 minutes past the hour, but it was still worth checking and indeed we found an AC drop on someone that was also a lightly defended target that I may have been able to hit with AC on. He was just within EG range, and would be the last EG hit I could make of the round. I had switched to pushing heavy defense with the hope of being able to fully defend any suicidal trolls.


2026-05-04 22:03:39 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 260 land from Malteasers

The timing of that hit was unfortunate as it put my next hit in the middle of the night, and we had mainly drafted a team from the US/Canada timezones. Luckily Hyt33 offered to stay up way too late to help find a hit 9 hours later, and we had pre-scouted targets when more people were online to make that easier. This target had just explored and with the lower morale became an easier hit, and was almost at my 75% so landgains were still quite solid. It is always a little uneasy to go into the realm of the only person that could retal, but it was worth the risk. I then woke up 3 hours later to rezone so I was not a tempting target when the previous land came in and my forest % dropped. I hit early in the hour and then went to sleep.

2026-05-05 07:07:28 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 231 land from KILL ME QUICK🔪IM OFF, GOODBYE👋POP GOES WEASER☠️ (#4).

After these two hits targets dried up significantly. I was able to hit Rio, but with a significant dropoff in acres as he was barely within my RG range. That hit yielded almost 200 fewer acres.


2026-05-05 16:43:07 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 139 land from Lord Sauron (#6).

There were very limited targets after this. As I looked at possible 9 hour targets, Rio had sent out again, but I was about 1k short of hitting him assuming he didn't draft up at all, or invest. To make this hit happen I would need to max invest lumber and plat, and have him not increased his own dp. He was also below 60% at this stage, so I would start losing prestige on attacks, further reducing targets for subsequent hits. Then just 9 seconds before my troops got back we saw this

2026-05-06 00:59:51 The Forest Keshiks of Mongolia (#9) has attacked the Planar Gates (#9) !

He was bigger than Rio, perfect terrain types, and about 5k dp lower. The initial ops on him were taken when I was in a meeting. We got a fresh set of ops when I came out of that and his dp was only a touch higher as we hadn't gotten a land spy the first time. After how the previous 3 hits came along so easily I had gotten complacent and did not check for a NW change before sending. Sure enough it was a trap, and he rezoned enough to boost his dp by 30k leading to the bounce we were worried was going to cost us the round.

2026-05-06 01:12:14 Sadly, the forces of Chuck Norris doesn't need ops (#2) were beaten back by The Forest Keshiks of Mongolia (#9).

With a costly bounce here, and still needing about 500 acres, bottomfeeds no longer looked like they would be enough, as getting 120 acres looked like the max per hit, and many people at even 50% my size had me well defended. With max of 3 possible sends, that looked to be 360 acres. I did look 9 hours later to see if anyone had sent out, but the town crier remained very quiet around this time. Rather than try to find several bottomfeeds I opted to push all offense and aim for 1 hit big enough to push me past Mcgeeal. Mcgeeal had joined the EG to get away from the suicide potential of Dave, which resulted in him being able to explore fewer acres for two solid days. When it looked like the round was going to be determined by about 10 acres, that may have been the difference, or at the very least changed possible targets for a final hit to eliminate the best target.

With a large ops crew we scouted everyone that was in range that would give enough (or close to enough) acres. I planned to rezone for defense. Chunk, Dave, and Ivetza all volunteered to raze if needed, and we also had the ability to war and LB a target too. One of the biggest questions that remained was when attacking would get cut off. All of my offense was in when there were 14 hours left, but an early disable threatened to end the round before an attack was made which felt too risky. When scouting Damdred was on the lowest defense, and was right on the bubble for giving enough acres as we estimated what Mcgeeal could explore, and not sure if he had taken either bonus or not. I could explore a couple of acres, but each acre I explored was at least 20 acres I could not rezone then, and I was not going to be 100% safe against the trolls in 4 doing a sui/raze followed by a suicide. They had already done one on me with their nomad just a few days before, so it was a consideration. We were also concerned that someone else may be able to hit Damdred before I could, so the plan was made to hit him as soon as I could. He had about 21k draftees from our prescouting, so we figured we would need 60 ops to get him below 5k draftees which was our target. When we looked at him the hour before he was at 12k draftees, and our concerns were someone else was getting ready to hit him, but I think a lot of people saw that stack and couldn't resist stabbing. With a target and time clear we went ahead and put out the call for the assassinations and hit to happen with just under 15 hours left. We had 1 person save spy strength in case he got sniped as a hit. All 8 packmates from the US/Canada were online for it, and Ivetza set an alarm to join in too as it was for the win. We got him down to 2.5k draftees, and I oversent by a fair bit to ensure no repeat of the previous attack.

2026-05-07 03:01:52 Victorious on the battlefield, Chuck Norris doesn't need ops (#2) conquered 242 land from ROCKABYE BABY 🌙TREE TOP SNAPS 🌳 (#4).

Our estimations had us ahead of his max explore by about 10 acres for what looked to be the closest finish in OD once it was out of beta, as I could have explored each tick after the attack as well. 4 did discuss doing the raze/sui and then suicide on me, but in the end opted to suicide two explorers instead, including Mcgeeal, so the finish was not as close as it looked like it was going to be.


2026-05-07 04:17:58 LITTLE RED RIDING HOOD🧺LIKES FURRY🐺WEIRD STORY🤢 (#4) invaded Top Hat Model at Target Corp (#7) and captured 597 land.

2026-05-07 04:27:24 MARY HAD A LITTLE LAMB🐑CHK CHK BAM🔫NO MORE LAMB☠️ (#4) invaded General Idi Amin Dada (#6) and captured 551 land.

They both then got crushed as everyone went to make their last sends, and the entire last day of news could be posted here with the number of big hits that were made. The number of suicides this round felt abnormally high, especially as 3 of them targeted the 3 biggest explorers.

Heroes played a larger part for this round and I finished with (before shrines): Walker Class Level Experience Bonus Amount

Healer 12 14387 / 99999 Casualties -12.00%

Blacksmith 12 10000 Military Cost -1.20%

Alchemist 11 7500 Platinum Production 1.65%

Scholar 11 7500 Max Population 0.83%

Architect 10 6000 Construction Cost -6.25%

Engineer 9 5000 Invest Bonus 2.25%


I have played in a number of very solid realms, and this was up there with any of them. The attitudes of everyone seemed to be figuring out how they could help, and what gave us the best shot. So much of the round was not mentioned above, specifically the constant scouting of an amazing ops team who found the majority of targets as well as threats. Rush2008 led with the most bounties. Zedijar kept eyes on the top offense so we knew how much defense was needed to move into top range. Candarius would often clear ops before we posted them in the discord thread and was in for all the assassination plans. Kale made great use of his troops after deconverting, and participated in the key wonder attacks and assassinations. Hyt33 would constantly clear the ops board, and stayed up very late to make one of the last hits happen. Jmerc ran our highest ratios for much of the round and got many of the hardest ops. Chunk and Dave were our leading early round attackers, and absorbed much of the damage from 6 in both wars. They then switched to pushing high offenses to clear the path forward. Ivetza made a late round push with high mods to be able to threaten 5:4 against anyone that would hit us and was ready to suicide or raze as needed. It was an active group on discord, and there was no drama. Thank you guys for a great round, no we we would have done it without the contributions of everyone.

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