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Spirit: Difference between revisions

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{{Race_Units(Mana)
{{Race_Units(Mana)


| spec1_name = Banshee
| spec1_name = Phantom
| spec1_op = 3
| spec1_op = 3
| spec1_dp = 0
| spec1_dp = 0
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| spec1_special = Flight (no need for boats)
| spec1_special = Flight (no need for boats)


| spec2_name = Geist
| spec2_name = Banshee
| spec2_op = 0
| spec2_op = 0
| spec2_dp = 3
| spec2_dp = 3
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| spec2_special = 50% fewer casualties on defense
| spec2_special = 50% fewer casualties on defense


| elite1_name = Phantom Knight
| elite1_name = Ghost
| elite1_op = 3
| elite1_op = 3
| elite1_dp = 5
| elite1_dp = 5
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| elite1_special = 30% fewer casualties on offense. Flight (no need for boats)
| elite1_special = 30% fewer casualties on offense. Flight (no need for boats)


| elite2_name = Spectral Warrior
| elite2_name = Spectre
| elite2_op = 6
| elite2_op = 6
| elite2_dp = 1
| elite2_dp = 1

Revision as of 02:24, 6 January 2025

Spirit
Aliases: SPUD, SP
Introduced: Round 14
Round Wins: 2 (Legacy), 2 (current)
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Good
Land type: Swamp
Scribes: [1]

Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.

Racial Bonuses

  • Food Consumption: -90%
  • Mana Production: +15%
  • Wizards: Immortal

Military Units

Unit OP DP Platinum Mana Special
Phantom 3 0 300 10 Flight (no need for boats)
Banshee 0 3 300 10 50% fewer casualties on defense
Ghost 3 5 1100 25 30% fewer casualties on offense. Flight (no need for boats)
Spectre 6 1 1075 30 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats)

General Info

Racial Spell

Unholy Ghost: Enemy draftees do not participate in battle

Very powerful early-game spell when draftees make up a disproportionate amount of defense.

Pros

  • Undying elite OP
  • No need for boats
  • Strong spell for early round.

Cons

  • No OP-troop turtle
  • Hard to play unless on top
  • Unforgiving when making mistakes
  • Very high mana requirements early round
  • Spell becomes much weaker as round goes on
  • Expensive DP