Difference between revisions of "Spirit"

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| spec2_plat = 300
 
| spec2_plat = 300
 
| spec2_mana = 10
 
| spec2_mana = 10
| spec2_special = Almost never dies
+
| spec2_special = 50% fewer casualties on defense
  
 
| elite1_name = Phantom Knight
 
| elite1_name = Phantom Knight
 
| elite1_op = 3
 
| elite1_op = 3
 
| elite1_dp = 5
 
| elite1_dp = 5
| elite1_plat = 1025
+
| elite1_plat = 1100
| elite1_mana = 30
+
| elite1_mana = 25
| elite1_special = 50% fewer casualties on defense. Flight (no need for boats)
+
| elite1_special = 30% fewer casualties on offense. Flight (no need for boats)
  
 
| elite2_name = Spectral Warrior
 
| elite2_name = Spectral Warrior
 
| elite2_op = 6
 
| elite2_op = 6
| elite2_dp = 0
+
| elite2_dp = 1
| elite2_plat = 1175
+
| elite2_plat = 1075
| elite2_mana = 40
+
| elite2_mana = 30
| elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)
+
| elite2_special = 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats)
 
}}
 
}}
  

Revision as of 02:23, 6 January 2025

Spirit
Aliases: SPUD, SP
Introduced: Round 14
Round Wins: 2 (Legacy), 2 (current)
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Good
Land type: Swamp
Scribes: [1]

Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.

Racial Bonuses

  • Food Consumption: -90%
  • Mana Production: +15%
  • Wizards: Immortal

Military Units

Unit OP DP Platinum Mana Special
Banshee 3 0 300 10 Flight (no need for boats)
Geist 0 3 300 10 50% fewer casualties on defense
Phantom Knight 3 5 1100 25 30% fewer casualties on offense. Flight (no need for boats)
Spectral Warrior 6 1 1075 30 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats)

General Info

Racial Spell

Unholy Ghost: Enemy draftees do not participate in battle

Very powerful early-game spell when draftees make up a disproportionate amount of defense.

Pros

  • Undying elite OP
  • No need for boats
  • Strong spell for early round.

Cons

  • No OP-troop turtle
  • Hard to play unless on top
  • Unforgiving when making mistakes
  • Very high mana requirements early round
  • Spell becomes much weaker as round goes on
  • Expensive DP