Difference between revisions of "Undead"

From OpenDominion
Jump to navigation Jump to search
Line 32: Line 32:
 
| spec1_plat = 275
 
| spec1_plat = 275
 
| spec1_ore = 0
 
| spec1_ore = 0
| spec1_special = +10% offensive casualties
+
| spec1_special =
  
 
| spec2_name = Ghoul
 
| spec2_name = Ghoul

Revision as of 06:26, 3 October 2023

Undead
Aliases: UD
Introduced: Round 35
Round Wins: 0
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Evil
Land type: Swamp
Scribes: [1]

Undead are a medium speed race with a rare trait; the ability to convert on hitting. Additionally, they have immortal OP and incredibly reduced casualties on defence, meaning it is in some ways more forgiving to be hit: you will often be able to get back up. The basic and most effective idea of attacking with Undead is to hit in the proper range as often as possible using elite OP in order to generate free elite DP units for your dominion. Because they are a medium speed race, it is recommended to have started building Guard Towers by early to mid-round.

Racial Bonuses

  • Max Population: +5%
  • Food Consumption: -50%
  • Mana Production: +20%

Military Units

Unit OP DP Platinum Ore Special
Skeleton 3 0 275 0
Ghoul 0 3 300 0 50% fewer casualties
Dearth Knight 2 5 1100 0 50% fewer casualties. On successful attacks, converts enemy peasants into Ghouls (up to one for every 10 sent on attack).
Necromancer 4* 3 1250 0 Almost Never Dies. On successful attacks, converts enemy peasants into Death Knights (up to one for every 15 sent on attack). Offense increased by 1 against dominions 100% of your size or smaller (while Cull the Weak is active).

General Info

Racial Spell

Cull the Weak: Sacrifice 1% of your peasants, Necromancers now convert enemy peasants into Death Knights instead of Ghouls

Pros

  • Undying OP
  • Generates free defensive units on attack
  • No ore cost, reduced farms needed - lots of extra room for homes and mods
  • Population bonus
  • Great turtle
  • Bottom feeding is a viable option

Cons

  • Very inefficient
  • Very expensive
  • Very unforgiving of mistakes
  • Hard to hit often while keeping enough DP home
  • Requires a lot of time for target searching in order to keep hitting