Difference between revisions of "Spirit"
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| aliases = SPUD, SP | | aliases = SPUD, SP | ||
| introduced = [[Round 14]] | | introduced = [[Round 14]] | ||
− | | round_wins = 2 | + | | round_wins = 2 (Legacy), 2 (current) |
− | | attacker = | + | | attacker = Intermediate |
| converter = Advanced | | converter = Advanced | ||
| explorer = Intermediate | | explorer = Intermediate | ||
Line 15: | Line 15: | ||
}} | }} | ||
− | '''Spirit''' are a fast/medium speed race | + | '''Spirit''' are a fast/medium speed race heavily inspired by the old [[Dark Elf (Legacy)]]. The current version of Spirit was introduced in [[Round 26]]. |
== Racial Bonuses == | == Racial Bonuses == | ||
− | * | + | * Food Consumption: -90% |
− | * | + | * Mana Production: +15% |
* Wizards: Immortal | * Wizards: Immortal | ||
== Military Units == | == Military Units == | ||
− | {{ | + | {{Race_Units(Mana) |
− | | spec1_name = | + | | spec1_name = Banshee |
− | | spec1_op = | + | | spec1_op = 3 |
| spec1_dp = 0 | | spec1_dp = 0 | ||
− | | spec1_plat = | + | | spec1_plat = 300 |
− | | | + | | spec1_mana = 10 |
− | | spec1_special = | + | | spec1_special = Flight (no need for boats) |
− | | spec2_name = | + | | spec2_name = Geist |
| spec2_op = 0 | | spec2_op = 0 | ||
− | | spec2_dp = | + | | spec2_dp = 3 |
− | | spec2_plat = | + | | spec2_plat = 300 |
− | | | + | | spec2_mana = 10 |
| spec2_special = Almost never dies | | spec2_special = Almost never dies | ||
− | | elite1_name = | + | | elite1_name = Phantom Knight |
− | | elite1_op = | + | | elite1_op = 3 |
− | | elite1_dp = | + | | elite1_dp = 5 |
− | | elite1_plat = | + | | elite1_plat = 1025 |
− | | | + | | elite1_mana = 30 |
− | | elite1_special = | + | | elite1_special = 50% fewer casualties on defense. Flight (no need for boats) |
− | | elite2_name = | + | | elite2_name = Spectral Warrior |
− | | elite2_op = | + | | elite2_op = 6 |
− | | elite2_dp = | + | | elite2_dp = 0 |
− | | elite2_plat = | + | | elite2_plat = 1175 |
− | | | + | | elite2_mana = 40 |
− | | elite2_special = Almost | + | | elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats) |
}} | }} | ||
Line 60: | Line 60: | ||
=== Racial Spell === | === Racial Spell === | ||
− | ''' | + | '''Unholy Ghost''': Enemy draftees do not participate in battle |
+ | |||
+ | Very powerful early-game spell when draftees make up a disproportionate amount of defense. | ||
=== Pros === | === Pros === | ||
− | * Undying | + | * Undying elite OP |
− | + | * No need for boats | |
− | * No | + | * Strong spell for early round. |
− | * | ||
− | |||
− | |||
=== Cons === | === Cons === | ||
− | * | + | * No OP-troop turtle |
− | * | + | * Hard to play unless on top |
− | * | + | * Unforgiving when making mistakes |
− | * | + | * Very high mana requirements early round |
− | * | + | * Spell becomes much weaker as round goes on |
− | + | * Expensive DP | |
− | |||
− | * | ||
[[Category:Race]] | [[Category:Race]] |
Latest revision as of 23:59, 10 March 2024
Spirit | |
---|---|
Aliases: | SPUD, SP |
Introduced: | Round 14 |
Round Wins: | 2 (Legacy), 2 (current) |
Attacker: | Intermediate |
Explorer: | Intermediate |
Converter: | Advanced |
Alignment: | Good |
Land type: | Swamp |
Scribes: | [1] |
Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.
Racial Bonuses[edit]
- Food Consumption: -90%
- Mana Production: +15%
- Wizards: Immortal
Military Units[edit]
Unit | OP | DP | Platinum | Mana | Special |
---|---|---|---|---|---|
Banshee | 3 | 0 | 300 | 10 | Flight (no need for boats) |
Geist | 0 | 3 | 300 | 10 | Almost never dies |
Phantom Knight | 3 | 5 | 1025 | 30 | 50% fewer casualties on defense. Flight (no need for boats) |
Spectral Warrior | 6 | 0 | 1175 | 40 | Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats) |
General Info[edit]
Racial Spell[edit]
Unholy Ghost: Enemy draftees do not participate in battle
Very powerful early-game spell when draftees make up a disproportionate amount of defense.
Pros[edit]
- Undying elite OP
- No need for boats
- Strong spell for early round.
Cons[edit]
- No OP-troop turtle
- Hard to play unless on top
- Unforgiving when making mistakes
- Very high mana requirements early round
- Spell becomes much weaker as round goes on
- Expensive DP