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| '''Infamy''' is a temporary bonus to platinum, gem, lumber and ore [[production]] awarded upon a successful war [[Ops#Black_Ops|blackop]] against an enemy [[dominion]]. | | '''Infamy''' was an older black-ops reward mechanic. |
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| == Acquisition ==
| | Infamy is not part of the current Round 50 dominion mechanics. Successful war spy operations and black-op spells now award [[Mastery|Spy Mastery or Wizard Mastery]] instead. |
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| Your dominion gains infamy during wartime via successful spy and wizard blackops based on success, range, and the relative spy and wizard ratios of yourself and your target as follows
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| <math>RelativeRatio = \frac{TargetRatio}{SelfRatio}</math>
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| {| class="wikitable"
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| !
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| ! Infamy Gain
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| |-
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| | Successful Op
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| | +5
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| |-
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| | Target in [[Elite Guard]] range
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| | +10 | |
| |-
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| | 0.7≤ RelativeRatio < 0.9
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| | +15
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| |-
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| | 0.9 ≤ RelativeRatio < 1.1
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| | +25
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| |-
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| | 1.1 ≤ RelativeRatio < 1.3
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| | +35
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| |-
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| | 1.3 ≤ RelativeRatio
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| | +40
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| |}
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| Targets in Royal Guard range can grant infamy if you possess the [[teching|tech]] Menace.
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| Infamy will decay every tick at a rate of
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| <math>CurrentInfamy * 0.5% + 20</math>
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| == Production Bonuses ==
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| As a reward for successfully blackopping a target, your dominion will receive an hourly production bonus dependent on your current infamy level based on
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| <math>\frac{1}{2}\left \lbrack 1 + ERF(0.00452 * (Infamy - 385))\right \rbrack * MaxBonus</math>
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| where MaxBonus is the maximum bonus allowed for a given resource.
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| {| class="wikitable"
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| ! Resource
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| ! Max Bonus
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| |-
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| | Platinum
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| | 7.5%
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| |-
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| | Gems
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| | 3%
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| |-
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| | Ore
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| | 3%
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| |-
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| | Lumber
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| | 3%
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| |}
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| {| class="wikitable"
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| ! Infamy
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| ! Multiplier
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| ! Platinum Bonus
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| ! Gem Bonus
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| ! Ore Bonus
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| ! Lumber Bonus
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| |-
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| | 0
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| | 0
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| | 0%
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| | 0%
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| | 0%
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| | 0%
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| |-
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| | 100
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| | 0.034
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| | 0.26%
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| | 0.10%
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| | 0.10%
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| | 0.10%
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| |-
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| | 200
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| | 0.119
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| | 0.89%
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| | 0.36%
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| | 0.36%
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| | 0.36%
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| |-
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| | 300
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| | 0.294
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| | 2.20%
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| | 0.88%
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| | 0.88%
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| | 0.88%
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| |-
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| | 400
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| | 0.538
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| | 4.04%
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| | 1.61%
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| | 1.61%
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| | 1.61%
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| |-
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| | 500
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| | 0.769
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| | 5.77%
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| | 2.31%
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| | 2.31%
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| | 2.31%
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| |-
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| | 600
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| | 0.915
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| | 6.86%
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| | 2.75%
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| | 2.75%
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| | 2.75%
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| |-
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| | 700
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| | 0.978
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| | 7.33%
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| | 2.93%
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| | 2.93%
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| | 2.93%
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| |-
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| | 800
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| | 0.996
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| | 7.47%
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| | 2.99%
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| | 2.99%
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| | 2.99%
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| |-
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| | 900
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| | 0.999
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| | 7.50%
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| | 3.00%
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| | 3.00%
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| | 3.00%
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| |-
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| | 1000
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| | 1.000
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| | 7.50%
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| | 3.00%
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| | 3.00%
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| | 3.00%
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| |}
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| == See Also == | | == See Also == |
| * [[Black ops]] | | * [[Black ops]] |
| * [[Mastery]] | | * [[Mastery]] |
Latest revision as of 21:46, 1 July 2026
Infamy was an older black-ops reward mechanic.
Infamy is not part of the current Round 50 dominion mechanics. Successful war spy operations and black-op spells now award Spy Mastery or Wizard Mastery instead.
See Also[edit]