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Percentage Calculations: Difference between revisions

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Update variable unit-power calculations from Round 50 source
 
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These are notes from the Scribes page about the following [[Special Ability]]
'''Percentage calculations''' are used for unit power bonuses that scale from land, buildings, raw WPA, prestige, or similar ratios.
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Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units below are listed in terms of the percent that will give the unit a whole number, but actual unit powers are calculated based on exact land percentages.
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<pre>
The current source-backed variable unit-power bonuses are listed below. These bonuses scale continuously and are capped at the listed maximum. For example, +1 per 20% land gives +0.5 at 10% land.
Adept: Increases offense and defense by 1 for every 8% Wizard Guilds, to a maximum of +5 (7/9).
 
Bone Breaker:  Reduces offense by 1 for every 10% guard towers of defender, to a maximum of -1 (6/2).
{| class="wikitable sortable"
Druid: Increases offense and defense by 1 for every 20% forest (buildings inclusive), to a maximum of +5 (8/6).
|-
Dryads: Increases defense by 1 for every 20% forests (buildings inclusive) to a maximum of +4 (0/7).
! Race !! Unit !! Power !! Scaling !! Maximum
Frostmage: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +3 (3/6).
|-
Ice Elemental: Increases offense by .85 * Raw Wizard Ratio (Wizards Per Acre), to a maximum of +3 (7/2).
| [[Gnome]] || Rockapult || Defense || +1 per 20% Mountains || +2
Mystic: Increases defense by 1 for every 20% forests (buildings inclusive), to a maximum of +5 (0/9).
|-
Rockapult: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +2 (2/6).
| [[Sylvan]] || Dryad || Defense || +1 per 20% Forests || +4
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|-
| [[Wood Elf]] || Mystic || Defense || +1 per 20% Forests || +2
|-
| [[Wood Elf]] || Druid || Offense || +1 per 20% Forests || +2
|-
| [[Wood Elf]] || Druid || Defense || +1 per 20% Forests || +2
|-
| [[Demon]] || Succubus || Defense || +1 per 10% Swamps || +1
|-
| [[Icekin]] || FrostMage || Defense || +1 per 20% Mountains || +3
|-
| [[Icekin]] || Ice Elemental || Offense || +1 x raw WPA || +3
|-
| [[Orc]] || Bone Breaker || Offense || +1 per 300 prestige || +3
|}
 
== See Also ==
* [[Military]]
* [[Offensive power]]
* [[Defensive power]]

Latest revision as of 22:12, 1 July 2026

Percentage calculations are used for unit power bonuses that scale from land, buildings, raw WPA, prestige, or similar ratios.

The current source-backed variable unit-power bonuses are listed below. These bonuses scale continuously and are capped at the listed maximum. For example, +1 per 20% land gives +0.5 at 10% land.

Race Unit Power Scaling Maximum
Gnome Rockapult Defense +1 per 20% Mountains +2
Sylvan Dryad Defense +1 per 20% Forests +4
Wood Elf Mystic Defense +1 per 20% Forests +2
Wood Elf Druid Offense +1 per 20% Forests +2
Wood Elf Druid Defense +1 per 20% Forests +2
Demon Succubus Defense +1 per 10% Swamps +1
Icekin FrostMage Defense +1 per 20% Mountains +3
Icekin Ice Elemental Offense +1 x raw WPA +3
Orc Bone Breaker Offense +1 per 300 prestige +3

See Also[edit]