Difference between revisions of "Percentage Calculations"

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Therese are notes from the Scribes page about the following [[Special Ability]]
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These are notes from the Scribes page about the following [[Special Ability]]
 
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Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units above are listed in terms of the percent that will give the unit a whole number, but actual unit powers are calculated based on exact land percentages.
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Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units below are listed in terms of the percent that will give the unit a whole number, but actual unit powers are calculated based on exact land percentages.
 
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Adept: Increases power by 1 for every 10% Wizard Guilds for defense, 10% Wizard Guilds for offense to a maximum ???
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Adept: Increases offense and defense by 1 for every 8% Wizard Guilds, to a maximum of +5 (7/9).
Bone Breaker:  Offensive power is reduced by 1 for every 10% guard towers of defender, maximum -2.
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Bone Breaker:  Reduces offense by 1 for every 10% guard towers of defender, to a maximum of -1 (6/2).
Druid: Increases power by 1 for every 20% forest (buildings inclusive)
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Druid: Increases offense and defense by 1 for every 20% forest (buildings inclusive), to a maximum of +5 (8/6).
Dyrads: Increases power by 1 for every 20% forests (buildings inclusive) to a maximum of 0/7
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Dryads: Increases defense by 1 for every 20% forests (buildings inclusive) to a maximum of +4 (0/7).
Frostmage: Increases by 1 for every 20% mountains (buildings inclusive), maximum +3
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Frostmage: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +3 (3/6).
Ice Elemental: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3.
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Ice Elemental: Increases offense by .85 * Raw Wizard Ratio (Wizards Per Acre), to a maximum of +3 (7/2).
Mystic: Increases power by 1 for every 20% forests (buildings inclusive)
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Mystic: Increases defense by 1 for every 20% forests (buildings inclusive), to a maximum of +5 (0/9).
Rockapult: Increases by 1 for every 20% mountains (buildings inclusive), maximum +2
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Rockapult: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +2 (2/6).
 
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Latest revision as of 22:30, 29 November 2020

These are notes from the Scribes page about the following Special Ability

Percentages for units that increase by a given land percent do not have to be exact. For example, if the bonus is +1 for every 10%, then the unit still gets +.1 for every 1%, +.5 for every 5%, etc etc. Units below are listed in terms of the percent that will give the unit a whole number, but actual unit powers are calculated based on exact land percentages.
Adept: Increases offense and defense by 1 for every 8% Wizard Guilds, to a maximum of +5 (7/9).
Bone Breaker:  Reduces offense by 1 for every 10% guard towers of defender, to a maximum of -1 (6/2).
Druid: Increases offense and defense by 1 for every 20% forest (buildings inclusive), to a maximum of +5 (8/6).
Dryads: Increases defense by 1 for every 20% forests (buildings inclusive) to a maximum of +4 (0/7).
Frostmage: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +3 (3/6).
Ice Elemental: Increases offense by .85 * Raw Wizard Ratio (Wizards Per Acre), to a maximum of +3 (7/2).
Mystic: Increases defense by 1 for every 20% forests (buildings inclusive), to a maximum of +5 (0/9).
Rockapult: Increases defense by 1 for every 20% mountains (buildings inclusive), to a maximum of +2 (2/6).