Difference between revisions of "Spirit"
Jump to navigation
Jump to search
(8 intermediate revisions by 5 users not shown) | |||
Line 4: | Line 4: | ||
| aliases = SPUD, SP | | aliases = SPUD, SP | ||
| introduced = [[Round 14]] | | introduced = [[Round 14]] | ||
− | | round_wins = 2 | + | | round_wins = 2 (Legacy), 2 (current) |
− | | attacker = | + | | attacker = Intermediate |
| converter = Advanced | | converter = Advanced | ||
− | | explorer = | + | | explorer = Intermediate |
| alignment = Good | | alignment = Good | ||
− | | land_type = | + | | land_type = Water |
}} | }} | ||
Line 22: | Line 22: | ||
* Mana Production: +15% | * Mana Production: +15% | ||
* Wizards: Immortal | * Wizards: Immortal | ||
− | |||
== Military Units == | == Military Units == | ||
Line 28: | Line 27: | ||
{{Race_Units(Mana) | {{Race_Units(Mana) | ||
− | | spec1_name = | + | | spec1_name = Phantom |
| spec1_op = 3 | | spec1_op = 3 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
Line 35: | Line 34: | ||
| spec1_special = Flight (no need for boats) | | spec1_special = Flight (no need for boats) | ||
− | | spec2_name = | + | | spec2_name = Banshee |
| spec2_op = 0 | | spec2_op = 0 | ||
| spec2_dp = 3 | | spec2_dp = 3 | ||
| spec2_plat = 300 | | spec2_plat = 300 | ||
| spec2_mana = 10 | | spec2_mana = 10 | ||
− | | spec2_special = | + | | spec2_special = 50% fewer casualties on defense |
− | | elite1_name = | + | | elite1_name = Ghost |
| elite1_op = 3 | | elite1_op = 3 | ||
| elite1_dp = 5 | | elite1_dp = 5 | ||
− | | elite1_plat = | + | | elite1_plat = 1100 |
− | | elite1_mana = | + | | elite1_mana = 25 |
− | | elite1_special = | + | | elite1_special = 30% fewer casualties on offense. Flight (no need for boats) |
− | | elite2_name = | + | | elite2_name = Spectre |
| elite2_op = 6 | | elite2_op = 6 | ||
− | | elite2_dp = | + | | elite2_dp = 1 |
− | | elite2_plat = | + | | elite2_plat = 1075 |
− | | elite2_mana = | + | | elite2_mana = 30 |
− | | elite2_special = | + | | elite2_special = 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats) |
}} | }} | ||
Line 78: | Line 77: | ||
* Very high mana requirements early round | * Very high mana requirements early round | ||
* Spell becomes much weaker as round goes on | * Spell becomes much weaker as round goes on | ||
+ | * Expensive DP | ||
[[Category:Race]] | [[Category:Race]] |
Latest revision as of 02:24, 6 January 2025
Spirit | |
---|---|
Aliases: | SPUD, SP |
Introduced: | Round 14 |
Round Wins: | 2 (Legacy), 2 (current) |
Attacker: | Intermediate |
Explorer: | Intermediate |
Converter: | Advanced |
Alignment: | Good |
Land type: | Water |
Scribes: | [1] |
Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.
Racial Bonuses[edit]
- Food Consumption: -90%
- Mana Production: +15%
- Wizards: Immortal
Military Units[edit]
Unit | OP | DP | Platinum | Mana | Special |
---|---|---|---|---|---|
Phantom | 3 | 0 | 300 | 10 | Flight (no need for boats) |
Banshee | 0 | 3 | 300 | 10 | 50% fewer casualties on defense |
Ghost | 3 | 5 | 1100 | 25 | 30% fewer casualties on offense. Flight (no need for boats) |
Spectre | 6 | 1 | 1075 | 30 | 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats) |
General Info[edit]
Racial Spell[edit]
Unholy Ghost: Enemy draftees do not participate in battle
Very powerful early-game spell when draftees make up a disproportionate amount of defense.
Pros[edit]
- Undying elite OP
- No need for boats
- Strong spell for early round.
Cons[edit]
- No OP-troop turtle
- Hard to play unless on top
- Unforgiving when making mistakes
- Very high mana requirements early round
- Spell becomes much weaker as round goes on
- Expensive DP