Difference between revisions of "Spirit"

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| aliases = SPUD, SP
 
| aliases = SPUD, SP
 
| introduced = [[Round 14]]
 
| introduced = [[Round 14]]
| round_wins = 2
+
| round_wins = 2 (Legacy), 2 (current)
  
| attacker = Beginner
+
| attacker = Intermediate
 
| converter = Advanced
 
| converter = Advanced
| explorer = Advanced
+
| explorer = Intermediate
  
 
| alignment = Good
 
| alignment = Good
| land_type = Swamp
+
| land_type = Water
  
 
}}
 
}}
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* Mana Production: +15%
 
* Mana Production: +15%
 
* Wizards: Immortal
 
* Wizards: Immortal
* Max Population: +2.5%
 
  
 
== Military Units ==
 
== Military Units ==
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{{Race_Units(Mana)
 
{{Race_Units(Mana)
  
| spec1_name = Banshee
+
| spec1_name = Phantom
 
| spec1_op = 3
 
| spec1_op = 3
 
| spec1_dp = 0
 
| spec1_dp = 0
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| spec1_special = Flight (no need for boats)
 
| spec1_special = Flight (no need for boats)
  
| spec2_name = Geist
+
| spec2_name = Banshee
 
| spec2_op = 0
 
| spec2_op = 0
 
| spec2_dp = 3
 
| spec2_dp = 3
 
| spec2_plat = 300
 
| spec2_plat = 300
 
| spec2_mana = 10
 
| spec2_mana = 10
| spec2_special = Almost never dies
+
| spec2_special = 50% fewer casualties on defense
  
| elite1_name = Phantom Knight
+
| elite1_name = Ghost
 
| elite1_op = 3
 
| elite1_op = 3
 
| elite1_dp = 5
 
| elite1_dp = 5
| elite1_plat = 1050
+
| elite1_plat = 1100
| elite1_mana = 30
+
| elite1_mana = 25
| elite1_special = 50% fewer casualties on defense. Flight (no need for boats)
+
| elite1_special = 30% fewer casualties on offense. Flight (no need for boats)
  
| elite2_name = Spectral Warrior
+
| elite2_name = Spectre
 
| elite2_op = 6
 
| elite2_op = 6
| elite2_dp = 0
+
| elite2_dp = 1
| elite2_plat = 1200
+
| elite2_plat = 1075
| elite2_mana = 40
+
| elite2_mana = 30
| elite2_special = Almost never dies when attacking dominions 75%+ your size. Flight (no need for boats)
+
| elite2_special = 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats)
 
}}
 
}}
  
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* Very high mana requirements early round
 
* Very high mana requirements early round
 
* Spell becomes much weaker as round goes on
 
* Spell becomes much weaker as round goes on
 +
* Expensive DP
  
 
[[Category:Race]]
 
[[Category:Race]]

Latest revision as of 02:24, 6 January 2025

Spirit
Aliases: SPUD, SP
Introduced: Round 14
Round Wins: 2 (Legacy), 2 (current)
Attacker: Intermediate
Explorer: Intermediate
Converter: Advanced
Alignment: Good
Land type: Water
Scribes: [1]

Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.

Racial Bonuses[edit]

  • Food Consumption: -90%
  • Mana Production: +15%
  • Wizards: Immortal

Military Units[edit]

Unit OP DP Platinum Mana Special
Phantom 3 0 300 10 Flight (no need for boats)
Banshee 0 3 300 10 50% fewer casualties on defense
Ghost 3 5 1100 25 30% fewer casualties on offense. Flight (no need for boats)
Spectre 6 1 1075 30 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats)

General Info[edit]

Racial Spell[edit]

Unholy Ghost: Enemy draftees do not participate in battle

Very powerful early-game spell when draftees make up a disproportionate amount of defense.

Pros[edit]

  • Undying elite OP
  • No need for boats
  • Strong spell for early round.

Cons[edit]

  • No OP-troop turtle
  • Hard to play unless on top
  • Unforgiving when making mistakes
  • Very high mana requirements early round
  • Spell becomes much weaker as round goes on
  • Expensive DP